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// Create a Spell Immunity effect.
// There is a known bug with this function. There *must* be a parameter specified
// when this is called (even if the desired parameter is SPELL_ALL_SPELLS),
// otherwise an effect of type EFFECT_TYPE_INVALIDEFFECT will be returned.
// - nImmunityToSpell: SPELL_*
// * Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if nImmunityToSpell is
//   invalid.
effect EffectSpellImmunity(int nImmunityToSpell=SPELL_ALL_SPELLS);

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