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// Create an AC Decrease effect
// - nSave: SAVING_THROW_* (not SAVING_THROW_TYPE_*)
// - nValue: size of AC decrease
// - nSaveType: SAVING_THROW_TYPE_*
effect EffectSavingThrowIncrease(int nSave, int nValue, int nSaveType=SAVING_THROW_TYPE_ALL);

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