// Brock H. - OEI 09/16/05 // Create a mesmerization effect // - nBreakFlags: these flags define what sorts of events can disrupt // the mesmerization effect for the creature. // see MESMERIZE_BREAK_ON_* above // - fBreakDist: If the Bard moves more than this distance from the // creature, or changes areas, then the effect is // disrupted. NOTE: If the distance is not greater // than zero, then the check is not run, and the area // check is skipped as well. effect EffectMesmerize( int nBreakFlags, float fBreakDist = 0.0f );
Advertisement
3,818
pages
EffectMesmerize
Advertisement