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// Brock H. - OEI 09/16/05
// Create a mesmerization effect
// - nBreakFlags: 	these flags define what sorts of events can disrupt 
//				  	the mesmerization effect for the creature.
//				  	see MESMERIZE_BREAK_ON_* above
// - fBreakDist:  	If the Bard moves more than this distance from the
//					creature, or changes areas, then the effect is 
//					disrupted. NOTE: If the distance is not greater 
//					than zero, then the check is not run, and the area
//					check is skipped as well. 
effect EffectMesmerize( int nBreakFlags, float fBreakDist = 0.0f );

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