//Qk: this function no longer works in nwn2 and will ever work again because of the animation systems // Create a Disappear/Appear effect.

// The object will "fly away" for the duration of the effect and will reappear
// at lLocation.
// - nAnimation determines which appear and disappear animations to use. Most creatures
// only have animation 1, although a few have 2 (like beholders)
effect EffectDisappearAppear(location lLocation, int nAnimation=1);

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