EffectDamageShield
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// Create a Damage Shield effect which does (nDamageAmount + nRandomAmount) // damage to any melee attacker on a successful attack of damage type nDamageType. // - nDamageAmount: an integer value // - nRandomAmount: DAMAGE_BONUS_* // - nDamageType: DAMAGE_TYPE_* // NOTE! You *must* use the DAMAGE_BONUS_* constants! Using other values may // result in odd behaviour. effect EffectDamageShield(int nDamageAmount, int nRandomAmount, int nDamageType);