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// Create a Damage Shield effect which does (nDamageAmount + nRandomAmount)
// damage to any melee attacker on a successful attack of damage type nDamageType.
// - nDamageAmount: an integer value
// - nRandomAmount: DAMAGE_BONUS_*
// - nDamageType: DAMAGE_TYPE_*
// NOTE! You *must* use the DAMAGE_BONUS_* constants! Using other values may
//       result in odd behaviour.
effect EffectDamageShield(int nDamageAmount, int nRandomAmount, int nDamageType);