// Create a Damage Shield effect which does (nDamageAmount + nRandomAmount)
// damage to any melee attacker on a successful attack of damage type nDamageType.
// - nDamageAmount: an integer value
// - nRandomAmount: DAMAGE_BONUS_*
// - nDamageType: DAMAGE_TYPE_*
// NOTE! You *must* use the DAMAGE_BONUS_* constants! Using other values may
//       result in odd behaviour.
effect EffectDamageShield(int nDamageAmount, int nRandomAmount, int nDamageType);

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.