// Create a Damage Resistance effect that removes the first nAmount points of
// damage of type nDamageType, up to nLimit (or infinite if nLimit is 0)
// - nDamageType: DAMAGE_TYPE_*
// - nAmount
// - nLimit
effect EffectDamageResistance(int nDamageType, int nAmount, int nLimit=0);

This function is used for elemental Damage Resistance. The DamageType defines what sort of attack gets resisted. For physical Damage Reduction, use EffectDamageReduction.

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