// Create a Damage effect
// - nDamageAmount: amount of damage to be dealt. This should be applied as an
//   instantaneous effect.
// - nDamageType: DAMAGE_TYPE_*
// - nDamagePower: DAMAGE_POWER_*
effect EffectDamage(int nDamageAmount, int nDamageType=DAMAGE_TYPE_MAGICAL, int nDamagePower=DAMAGE_POWER_NORMAL);

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.