// Create a Curse effect.
// - nStrMod: strength modifier
// - nDexMod: dexterity modifier
// - nConMod: constitution modifier
// - nIntMod: intelligence modifier
// - nWisMod: wisdom modifier
// - nChaMod: charisma modifier
effect EffectCurse(int nStrMod=1, int nDexMod=1, int nConMod=1, int nIntMod=1, int nWisMod=1, int nChaMod=1);

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