// Create a Concealment effect.
// - nPercentage: 1-100 inclusive
// - nMissChanceType: MISS_CHANCE_TYPE_*
// * Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if nPercentage < 1 or
//   nPercentage > 100.
effect EffectConcealment(int nPercentage, int nMissType=MISS_CHANCE_TYPE_NORMAL);

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