FANDOM


DescriptionEdit

Wizard 12 / Duelist 10 / Eldritch knight 8


The dueling wizard utilizes arcane spells for his primary attack. Defense is handled mainly through natural abilities but is augmented with items and spells as needed. He is also a fairly capable warrior in his own right and can easily fall back on his skill with the blade if necessary.

While this character is able to handle things quite well without any buffs, the Dueling Wizard truly shines once he has been buffed by his own spells. With Mirror image, extended displacement, heroism, greater heroism, etc.

Character CreationEdit

Initial
Values
Final
Values
STR 12 12
DEX 18 18
CON 14 14
INT 18 28
WIS 8 8
CHA 6 6
Base attack bonus 24
Fortitude save 14
Reflex save 18
Will save 12
Spell resistance (none)
Hit Points 256
Natural AC 22
  • Race: Air genasi
  • Classes: Wizard 12 / Duelist 10 / Eldritch knight 8
  • Cleric Domains: -
  • Build Nature: Playable at all levels. From levels 1 to about 15, play as a normal Wizard. From level 15 to 22 he acts as a melee warrior using spells to buff. Above level 22, he can easily switch between roles.
  • Alignment: Any
  • Deity: Any









Initial
Values
Final
Values
STR 8 8
DEX 18 18
CON 14 14
INT 20 30
WIS 8 8
CHA 6 6
Base attack bonus 24
Fortitude save 14
Reflex save 18
Will save 12
Spell resistance (none)
Hit Points 256
Natural AC 22

Playable at all levels. From level 1-22, play as a Wizard, then after level 23 you can play as a true spellsword using Combat Insight. If you want to be able to carry more stuff, remove two points of Wisdom and add 2 points of Strength. Until you start to take alot of Duelist levels you should use the armor and shield sold by Deekin Scalesinger.

  • Alignment: Any
  • Deity: Any


While the build below specifies many skills, the only mandatory skills are Spellcraft (4), Parry (5) and Tumble (5). This build is a Parry-based build and as such relies heavily upon that skill for defense. However, if you don't like Parry, you can remove that down to the minimums for class qualifications without having too large of an impact on the build (you simply change its focus slightly).

The Concentration skill is highly recommend to maintain high ability to cast spells in close quarters. The Spellcraft skill must be at 4 for the Practiced spellcaster feat. However, it can be dropped entirely if that feat is replaced with something else.

This build relies on two main factors. First, the bonus AC from a high Intelligence that gets applied because of the Duelist levels (10). Second, the bonus damage applied from the Combat Insight feat. Because of these two factors and because Wizard spells rely upon Intelligence for DC and quantity, this build does exceedingly well.

Items that help this build are the standard Wizard-type items: Bracers of AC 8, Belt of Agility +8, and Headband of Intellect +8

Any other item for defense is helpful but not mandatory. The Use magic device skill would be helpful for this build as well. A single point in that skill provides the ability to use any scroll in the game regardless of class or difficulty mode setting (i.e., even on Hardcore difficulty, Wizards do NOT need to make a UMD check on opposing class scrolls). The UMD skill is helpful to utilize Boots of the Sun Soul for even more defense. If you change the build to use UMD, maximizing the UMD skill is recommeded.

The suggested weapon for this build is the Rapier. However, any one-handed piercing weapon will suffice (i.e., Shortsword or Dagger). While this build is designed to be used by a generalist Wizard, specialists will see additional spellcasting ability (though it is by no means necessary).

Detailed Spell Casting (Level 0-9): Wizard: 4 • 7 • 7 • 6 • 6 • 6 • 6 • 5 • 4 • 4

Alternate Build: If you take the EK levels before the Duelist levels you get maximum attacks and better spell casting level 15-19. However you do lose a feat and your melee skills level 14-20 will be worse. This is a good trade since you will allways be a bad fighter until you get Combat Insight at level 23.

Build ProgressionEdit

Lore Parry
Craft Weapon Spellcraft
Craft Alchemy Taunt
Concentration Tumble
CL Class Feat Bonus/Class Feats Attributes
1 Wizard 1 Able Learner Weapon Proficiency (wizard), Scribe Scroll, Summon Familiar 4 4 4 2 4 2
2 Wizard 2 1 1 2 1 1
3 Wizard 3 Weapon Finesse 1 1 1 1 1 1
4 Wizard 4 1 1 1 1 1 Int 19
5 Wizard 5 Extend Spell 1 1 1 1 1 1
6 Wizard 6 Dodge 1 1 1 1 1 1
7 Wizard 7 1 1 1 1 1 1
8 Wizard 8 1 1 1 1 1 1 Int 20
9 Wizard 9 Mobility 1 1 1 1 1 1
10 Wizard 10 Empower Spell 1 1 1 1 1 1
11 Wizard 11 1 1 1 1 1 1
12 Wizard 12 Practiced Spellcaster (Wizard) 1 1 1 1 1 2 Int 21
13 Duelist 1 Weapon Proficiency (martial), Weapon Proficiency (simple), Canny Defense 1 1 1 2 1 2 2
14 Duelist 2 Improved Reaction 1 1 1 1 2 1 2 2
15 Duelist 3 Combat Expertise Enhanced Mobility 1 1 1 2 1 2 2
16 Duelist 4 Grace 1 1 1 1 2 1 2 2 Int 22
17 Duelist 5 Precise Strike 1 1 1 2 1 1 2
18 Duelist 6 Improved Parry Flourish 1 1 1 1 2 1 2 2
19 Duelist 7 Elaborate Parry 1 1 1 2 1 1 2
20 Duelist 8 1 1 1 1 2 1 2 2 Int 23
21 Duelist 9 Epic Prowess Deflect Arrows 1 1 1 1 1 1 2 1
22 Duelist 10 1 1 1 1 1 1 2 1
23 Eldritch Knight 1 Combat Insight Combat Casting, Skill Focus (Concentration) 1 1 1 1 1 1 2 1
24 Eldritch Knight 2 1 1 1 1 1 1 2 1 Int 24
25 Eldritch Knight 3 Great Intelligence 1 1 2 1 1 1 1 1 Int 25
26 Eldritch Knight 4 1 1 2 1 1 1 1 1
27 Eldritch Knight 5 Great Intelligence 1 1 3 1 1 1 1 1 Int 26
28 Eldritch Knight 6 1 1 3 1 1 1 1 1 Int 27
29 Eldritch Knight 7 Great Intelligence 1 1 3 1 1 1 1 1 Int 28
30 Eldritch Knight 8 1 1 4 1 1 1 1 1

Alternative build:

CL Class Feat Bonus/Class Feats Attributes
1 Wizard 1 Luck of Heroes Weapon Proficiency (wizard), Scribe Scroll, Summon Familiar
2 Wizard 2
3 Wizard 3 Weapon Proficiency (martial)
4 Wizard 4 Int 19
5 Wizard 5 Extend Spell
6 Eldritch Knight 1 Weapon Finesse Combat Casting, Skill Focus (Concentration)
7 Eldritch Knight 2
8 Eldritch Knight 3 Int 20
9 Eldritch Knight 4 Combat Expertise
10 Eldritch Knight 5
11 Eldritch Knight 6
12 Eldritch Knight 7 Dodge Int 21
13 Eldritch Knight 8
14 Eldritch Knight 9
15 Eldritch Knight 10 Mobility
16 Duelist 1 Weapon Proficiency (martial), Weapon Proficiency (Simple), Canny Defense Int 22
17 Wizard 6
18 Wizard 7 Practiced Spellcaster (Wizard)
19 Wizard 8
20 Duelist 2 Improved Reaction Int 23
21 Duelist 3 Epic Prowess Enhanced Mobility
22 Duelist 4 Grace
23 Duelist 5 Combat Insight Precise Strike
24 Duelist 6 Flourish Int 24
25 Duelist 7 Great Intelligence Elaborate Parry Int 25
26 Duelist 8
27 Duelist 9 Great Intelligence Deflect Arrows Int 26
28 Duelist 10 Int 27
29 Wizard 9 (open) Great Intelligence Int 28
30 Wizard 10 (open) Empower Spell


NotesEdit

By sacrificing a feat on Martial Weapons early, you can get 10 levels of Eldritch knight. This will grant you a BAB of 26, which gives you an extra attack. This will also make the earlier levels easier. If you want Duelist lever earlier with the second build, take them right after the 10th EK level. With the second build, feel free to exchange the last two Wizard levels to anything you want, as you already have 9th level spells.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.