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Doomguide

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Doomguide is a Prestige Class introduced with Storm of Zehir.

Contents

[edit] Requirements

Alignment: Any Lawful

Feats: Extra Turning, Great Fortitude

Skills: Diplomacy 5 Ranks

Spellcasting: Able to cast 3rd-level Divine spells

[edit] Class features progression

Hit die: d6
Proficiencies: Weapons (exotic)
Skill points: 2 + Int modifier
Class skills: Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Diplomacy, Heal, Lore, Spellcraft
Base attack bonus progression: Medium
Saving throwshigh:Fortitude,Will
low:Reflex

[edit] Additional progressions

Level Features gained
1Kelemvor's Boon
2Improved Turning
3Extra Turning II
4Save Bonus
5Bond of Fatal Touch (Ghost Touch) CHA Mod/day
6Sacred Vengeance
7Bond of Fatal Touch (Undead Bane) CHA Mod/day
8Save Bonus, Ethereal Purge 1/day
9Bond of Fatal Touch (Disruption) CHA Mod/day
10Extra Turning III, Empower Turning, Kelemvor's Grace

[edit] Deity

Worship of Kelemvor is not required for the Doomguide class. At 1st level, a Doomguide's deity choice is automatically changed to worship of Kelemvor.

[edit] Divine Spellcasting

At each Doomguide level, the character gains new spells as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.

[edit] Kelemvor's Boon

This ability combines your Doomguide and Cleric levels for the purpose of turning undead and divine spellcasting.

[edit] Improved Turning

At Level 2, Doomguides gains Improved Turning.

[edit] Extra Turning

At level 3, Doomguides gain Extra Turning II. At level 10, they gain Extra Turning III.

[edit] Sacred Vengeance

At level 6, Doomguides gain Sacred Vengeance.

[edit] Empower Turning

At level 10, Doomguides gain Empower Turning.

[edit] Save Bonus

At 4th level, Doomguides get a +4 bonus to saving throws against death effects and to overcome a negative level. Upon reaching 8th level, a Doomguide gets +8 bonus to saving throws against death and makes all saving throws to overcome a negative level.

[edit] Bond of Fatal Touch

The Doomguide's devotion to Kelemvor and dedication to the teachings of the Lord of the Crystal Spire has helped him to establish a certain supernatural links to Fatal Touch, Kelemvor's powerful Bastard Sword. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the Doomguide to increase the power of the weapon he wields. The ability lasts for 1 round each time it is used and can be invoked as a free action a number of times per day equal to the Doomguide's charisma bonus (minimum 1). A Doomguide must decide to use the ability before attacking and if the attack misses that use is wasted. At 5th level the bond grants wielded weapons the ghost touch property. At 7th level weapons wielded by a Doomguide gain both ghost touch and undead bane properties. At 9th level wielded weapons gain the ghost touch, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.

  • Note: The bonuses from Bond of Fatal Touch only apply to the Bastard Sword. Doomguides receive Exotic Weapon Proficiency at 1st level. (If you take War as a domain)

[edit] Ethereal Purge

Once per day the Doomguide may surround himself with a sphere of power with a radius of 5 feet per class level that forces all ethereal creatures in the area to manifest on or shift themselves to the material plane, as appropriate. For example, it forces ghosts to manifest and ethereal creatures are forced into material plane. Such creatures may attempt a will save (dc 10 + 1/2 Doomguide's Class level + Doomguide's Wisdom bonus) to resist this effect. Those who fail suffer the above effects and are prevented from returning to the ethereal plane for 1 minute per class level.

[edit] Kelemvor's Grace

A Doomguide gains complete immunity to energy drain and death effects. Furthermore, allies within 10 feet of him gain a +4 bonus on saving throws against death effects and to saving throws to overcome a negative level.