// Does a single attack on every hostile creature within 10ft. of the attacker
// and determines damage accordingly.  If the attacker has a ranged weapon
// equipped, this will have no effect.
// ** NOTE ** This is meant to be called inside the spell script for whirlwind
// attack, it is not meant to be used to queue up a new whirlwind attack.  To do
// that you need to call ActionUseFeat(FEAT_WHIRLWIND_ATTACK, oEnemy)
// - int bDisplayFeedback: TRUE or FALSE, whether or not feedback should be
//   displayed
// - int bImproved: If TRUE, the improved version of whirlwind is used
void DoWhirlwindAttack(int bDisplayFeedback=TRUE, int bImproved=FALSE);