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This is one of my favourite builds. That was just a try to maximise armor class of a hero.

So you can see the result. I ended the Official campaign with 70+ AC, and planed to have 85+ AC to the end of MotB. But the game steal some of my AC bonuses, so i've seen just 82AC

Pros

  • Extremely high AC
  • Good AB (buffed)
  • Excellent onehanded damage output
  • Flexible in creation and progression (you can have a diplomat or a pvp melee build)

Cons

  • Low number of attacks (one handed with shield)
  • Rely on buffs (and they are very tedious)
  • Much weaker after dispel useful spells
  • Should be Evil till the end

Character Creation Edit

Initial

Values

Final

Values

STR 16 26
DEX 12 12
CON 8 10
INT 12 14
WIS 14 14
CHA 18 26
Base attack bonus 21
Fortitude save 18
Reflex save 15
Will save 20
Spell resistance 0
Hit Points 256
Natural AC 26
  • Race: Aasimar
  • Classes: Cleric 8, Bard 8, Red Dragon Disciple 10, Palemaster 4
  • Cleric Domains: Water, Strenght
  • Build Nature: Pvm, PvP
  • Alignment: Chaotic Evil
  • Deity: Any

Background: Devout

You should mention that +9 items are not so easy to gain in campaign, so the character was made to use +8 items. That is why you see even numbers in the table.

Character Progression Edit

You can easyly change this table, cause progression is very flexible. You can take fighter feats instead of spellcaster feats (for example Cleave and Great Cleave). It still can become ridiculously hard to hit with cleric and bard buffs

CL Class Feat Bonus/Class Feats Attributes
1 Bard Luck of heroes
2 Cleric Evasion (water)
3 Bard Power Attack
4 Cleric Charisma +1
5 Bard
6 Cleric Divine Might
7 Cleric
8 Bard Charisma +1
9 Cleric Divine Shield
10 Bard
11 Cleric
12 Bard Extended Spell Charisma +1
13 Cleric
14 Red Dragon Disciple
15 Red Dragon Disciple Practiced Spellcaster Cleric
16 Red Dragon Disciple Charisma +1
17 Red Dragon Disciple
18 Bard Practiced Spellcaster Bard
19 Cleric
20 Pale Master Strenght +1
21 Red Dragon Disciple Epic Divine Might Blind Fight
22 Red Dragon Disciple
23 Red Dragon Disciple Epic Prowess
24 Red Dragon Disciple Strenght +1
25 Red Dragon Disciple Armor Skin
26 Red Dragon Disciple
27 Bard Great Charisma
28 Pale Master Charisma +1
29 Pale Master Combat Expertise (or Any)
30 Pale Master


Some notesEdit

Look at the calculation of AC to the end of official campaign:

10 base + 2 tumble + 8 armor from full plate + 5 armor ench + 3 dex (mithril full plate) + 5 natural armor + 5 dodge (boots of sun soul) + 4 deflection + 2 bard insp + 2 rdd + 2 shield + 4 shield ench + 9 divine shield + 1 luck + 2 boneskin from PM + 1 haste + 3 recitation = 68AC by selfbuffing. When use allies receive +9 from tortoise shell (+4 to your 5 natural and +5 from bard (+3 to your 2 bard insp).

With MotB you can add:

+1 to tumble + 3 to enchant armor + 4 to deflection bonus +2 to RDD +2 to Pale Master +4 to shield enchant + 3 to divine shield + 1 from armor skin + 3 from combat expertise +3 from tortoise shall from Gann (some versions). And -3 to bard inspiration (cause there is no bard NPC).

Some words about skills.

I prefer diplomacy in official campaign (15+), tumble (30), umd (20+), concentration (33) and spellcraft (30). Also need 8 lore to qualify to RDD. Tumble and umd are taken at bard levels not to spend additional points for nonclass skills.

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