Pros And Cons Edit

Pros: Great AC

Great Spell DC

Great Listen, Spot, and Heal Skills

Good Diplomat

Great Spell caster

Good Saves

Not Item Dependant

Cons: No Good Melee Unless You Sacrifice AC

Not Good On Lower Levels

Can't use items while shifted

Character Creation Edit

Race: Human

Class: Druid 20/ Monk 1/ Fighter 1/ DC 8

Build Nature: PVM

Alignment: Lawful Neutral

Deity: Any

Background: Wild Child

Starting Stats Edit

Str: 10 Dex: 10 Con: 10 Int: 16 Wis: 18 Cha: 8

Notes Edit

This character was made to have good AC and be able to, at the same time, cast spells that would hardly be resisted. It was made to offer good RP options while still having high survivability. It is made to be played in Elder Elemental shapes without the need of armor or other items.

End Stats (Unbuffed) Edit

AC: 35

Saves: 27/15/32

Str: 10 Dex: 10 Con: 10 Int: 16 Wis: 34 Cha: 8

AB: +19/+14/+9/+4/-1

End Stats (Buffed) Edit

Buffs used IN ELDER AIR ELEMENTAL are: Improved Combat Expertise, Bears Endurance, Bulls Strength, Cats Grace, Freedom of Movement, Death Ward, Superior Resistance, Tortoise Shell, Spell Resistance, Owls Insight, Premonition, Blindsight, Body of the Sun, and a +8 Robe

AC: 73

Saves: 38/33/44

Str: 26 Dex: 37 Con: 22 Int: 16 Wis: 46 Cha: 8

AB: +26/+21/+16/+11/+6

Skills Edit

Skills to be considered are Concentration (a must), Heal, Listen, Spot, Diplomacy, Spellcraft, Survival, Tumble (cross class)

Build Progression Edit

CL Class Feat Bonus/Class Feats Attributes
1 Druid 1 Spellcasting Prodigy, Combat Expertise Animal Companion, Nature Sense
2 Druid 2 Woodland Stride
3 Druid 3 Extend Spell Trackless Step
4 Druid 4 Resist Natures Lure, Restoration +1 Wis
5 druid 5 Wild Shape 1/day
6 Druid 6 Natural Spell Wild Shape 2/day
7 Monk 1 AC bonus, Flurry of blows, Improved unarmed strike, Stunning fist, Unarmed strike Wild Shape 3/day
8 Druid 7 +1 Wis
9 Druid 8 Improved Combat Expertise
10 Druid 9 Venom Immunity
11 Druid 10 Wild Shape 4/day
12 Druid 11 Empower Spell +1 Wis
13 Druid 12 Wild Shape 4/day (dire animal shape), Plant Wildshape
14 Druid 13
15 Druid 14 Practiced Spellcasted (Druid) Wild Shape 5/day
16 Druid 15 +1 Wis
17 Druid 16 Elemental Wild Shape 1/day (huge elemental shape)
18 Druid 17 Persistant Spell/Toughness
19 Druid 18 Wild Shape 6/day, Elemental Wild Shape 2/day
20 Druid 19 +1 Wis
21 Druid 20 Great Wisdom (1) Elemental Wild Shape 3/day (elder elemental shape)
22 Fighter 1 Weapon Focus (Longbow) Rest of Armor Proficiencies, Tower shield, Rest of Weapon Proficiencies
23 Divine Champion 1 Great Wisdom (2) Lay on Hands
24 Divine Champion 2 Great Wisdom (3) Sacred Defence 1 +1 Wis
25 Divine Champion 3 Great Wisdom (4) Smite Infidel
26 Divine Champion 4 Great Wisdom (5) Sacred Defence 2
27 Divine Champion 5 Great Wisdom (6) Divine Wrath
28 Divine Champion 6 Great Wisdom (7) Sacred Defence 3 +1 Wis
29 Divine Champion 7 Great Wisdom (8)
30 Divine Champion 8 Great Wisdom (9) Sacred Defence 4

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