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Disable Device

From NWN2Wiki

Disable device allows you to attempt to disable dangerous devices such as traps.

Modifying ability: Intelligence

Classes: Rogue; Arcane trickster, Assassin, Shadow Thief of Amn

Requires training: Yes

Check: Disable device is primarily for disabling traps a player will encounter. The DC depends on how tricky the device is. If the check succeeds, you disable the device. Most of the time if you fail a check you can try again, but if you fail critically, the trap is set off.

Special: Only rogues can disable traps with DCs of 20 and above. 5 or more ranks in set trap give a 2 synergy bonus on checks for this skill.

Use: Selected


Contents

[edit] Skill Check Details

There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed.

  • Assessing a trap to determine its difficulty modifies the DC by -7.
  • Flagging a trap to make it visible to the rest of the party modifies the DC by -5.
  • Disarming a trap has no effect on the trap DC.
  • Recovering a trap raises the trap DC by +10.

Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off.

Use: Assess, Flag, Recover, and Disarm are dropdown menu options off of detected device.


[edit] DnD 3.5 comparison

Disable Device has been split into this skill and the set trap skill in NWN.


[edit] NWN comparison

  • This skill was called "Disable Trap" in Neverwinter Nights.
  • Disabling traps out of combat was given an automatic roll of 20 (see take 20). That has been removed in NWN2 to reflect the always dangerous activity of tinkering with traps. You may still take 20 to examine a trap.

[edit] External resources