FANDOM


int DAMAGE_TYPE_ALL         =    0; NEW   // 3.5 Damage Reduction
int DAMAGE_TYPE_BLUDGEONING =    1;
int DAMAGE_TYPE_PIERCING    =    2;
int DAMAGE_TYPE_SLASHING    =    4;
int DAMAGE_TYPE_MAGICAL     =    8;
int DAMAGE_TYPE_ACID        =   16;
int DAMAGE_TYPE_COLD        =   32;
int DAMAGE_TYPE_DIVINE      =   64;
int DAMAGE_TYPE_ELECTRICAL  =  128;
int DAMAGE_TYPE_FIRE        =  256;
int DAMAGE_TYPE_NEGATIVE    =  512;
int DAMAGE_TYPE_POSITIVE    = 1024;
int DAMAGE_TYPE_SONIC       = 2048;
-- REMOVED CONSTANTS --
int DAMAGE_TYPE_BASE_WEAPON

WARNING: Any script which is imported that uses the missing constant will fail to compile.

Bug: DAMAGE_TYPE_ALL and DAMAGE_TYPE_BLUDGEONING are reversed. See EffectDamageReduction(), although as an nwscript constant this could be a global bug.

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