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Custom Tokens

Easier than one might think. All a custom token is, is simply a number representation of a string, kinda like the Constants in nwscript. Here is a simple "follow along" tutorial for custom tokens.

  • Make a conversation on a NPC like the following,

+Root 1 - NPC: "Hello" 2 - ..PC: "What is your favorite Color?" 3 - ....NPC: "My Favorite Color is <CUSTOM2000>"

Save the file and and attach it to a NPC.

  • Place this script in the "Actions Taken" of Line 1. This will set up the custom token for you, chooseing a random color.
void main()
{
    switch(d4())
        {
        case 1: SetCustomToken(2000,"Red");break;
        case 2: SetCustomToken(2000,"Blue");break;
        case 3: SetCustomToken(2000,"Green");break;
        case 4: SetCustomToken(2000,"Yellow");break;
        }
}

Now when Line 3 is spoken, either Red, Blue, Green, or Yellow will be spoken in place of the <CUSTOM2000>.


Some points to remember:

  • Custom tokens, once set, will remain set until changed, so be sure to set them up before you need them.
  • Custom Tokens will work in the names of placeables, but not NPC names, or Item names.
  • They do not work in the descriptions of placeables.
  • Custom tokens are global and thus if changed often in dialog, other characters can get the wrong value displayed

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