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+ | {{spell |
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− | {{speculation}} |
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+ | |icon=Is_curemoderate.png |
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− | [[Obsidian]] has not yet confirmed whether this [[spell]] is in [[NWN2]], however it is one of the more iconic healing spells. |
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+ | |image= |
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+ | |level_bard=2 |
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+ | |level_cleric=2 |
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+ | |level_druid=3 |
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+ | |level_paladin=3 |
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+ | |level_ranger=3 |
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+ | |level_innate=2 |
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+ | |school=Conjuration |
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+ | |descriptor= |
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+ | |components=VS |
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+ | |range=Touch |
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+ | |area=Single |
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+ | |duration_type=instant |
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+ | |save=[[Will]] 1/2 |
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+ | |save_type=W |
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+ | |spell_resistance=Yes |
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+ | |hostile=No |
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+ | |empower=Yes |
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+ | |extend=No |
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+ | |maximize=Yes |
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+ | |quicken=Yes |
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+ | |silent=Yes |
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+ | |still=Yes |
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+ | |persist=No |
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+ | }} |
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+ | == Description == |
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− | ==3.5 Cure moderate wounds== |
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+ | The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead. |
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− | [[Spell school|School]]''':''' [[Conjuration]] ([[Healing]]) |
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− | [[Caster level]]''':''' [[Bard]] 2, [[Cleric]] 2, [[Druid]] 3, [[Paladin]] 3, [[Ranger]] 3, [[Blackguard]] 2, [[Healing (domain)|Healing]] 2, |
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⚫ | |||
+ | == Bug Notes == |
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− | [[Spell component|Components]]''':''' [[verbal component|V]], [[somatic component|S]] |
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+ | See: [[Cure Critical Wounds]] which uses the same function to do its effects. |
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− | '''Casting Time''': 1 [[standard action]] |
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− | |||
− | '''Range''': Touch |
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− | |||
− | '''Target''': Creature touched |
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− | |||
− | '''Duration''': Instantaneous |
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− | |||
− | [[Saving throw]]''':''' [[Will]] half (harmless); see text |
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− | [[Spell resistance]]''':''' Yes (harmless); see text |
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− | When laying your hand upon a living creature, you channel positive energy that cures 2[[d8]] points of damage +1 point per caster level (maximum +10). |
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− | Since [[undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
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== External resources == |
== External resources == |
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*[[NWNWiki:Cure Moderate Wounds]] |
*[[NWNWiki:Cure Moderate Wounds]] |
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*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds] |
*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds] |
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− | [[Category:Bard spells|2 Cure moderate wounds]] |
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− | [[Category:Cleric spells|2 Cure moderate wounds]] |
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− | [[Category:Druid spells|3 Cure moderate wounds]] |
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− | [[Category:Paladin spells|3 Cure moderate wounds]] |
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− | [[Category:Ranger spells|3 Cure moderate wounds]] |
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− | [[Category:Blackguard spells|2 Cure moderate wounds]] |
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− | [[Category:Spells]] |
Revision as of 15:17, 24 July 2007
Cure Moderate Wounds | |
Spell Information | |
Spell level : | Innate level: 2, Bard: 2, Cleric: 2, Druid: 3, Paladin: 3, Ranger: 3 |
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School : | Conjuration |
Components : | Verbal and Somatic |
Range : | Touch |
Target/Area : | Single |
Duration : | Instantaneous |
Save : | Will 1/2 |
Spell resistance : | Yes |
Description
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Notes
- This spell can be spontaneously cast by good or neutral clerics.
Bug Notes
See: Cure Critical Wounds which uses the same function to do its effects.
External resources
- NWNWiki:Cure Moderate Wounds
- d20 SRD Cure Moderate Wounds