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{{spell
{{speculation}}
 
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|icon=Is_curemoderate.png
[[Obsidian]] has not yet confirmed whether this [[spell]] is in [[NWN2]], however it is one of the more iconic healing spells.
 
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|image=
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|level_bard=2
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|level_cleric=2
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|level_druid=3
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|level_paladin=3
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|level_ranger=3
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|level_innate=2
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|school=Conjuration
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|descriptor=
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|components=VS
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|range=Touch
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|area=Single
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|duration_type=instant
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|save=[[Will]] 1/2
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|save_type=W
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|spell_resistance=Yes
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|hostile=No
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|empower=Yes
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|extend=No
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|maximize=Yes
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|quicken=Yes
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|silent=Yes
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|still=Yes
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|persist=No
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}}
   
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== Description ==
==3.5 Cure moderate wounds==
 
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The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
[[Spell school|School]]''':''' [[Conjuration]] ([[Healing]])
 
   
 
== Notes ==
[[Caster level]]''':''' [[Bard]] 2, [[Cleric]] 2, [[Druid]] 3, [[Paladin]] 3, [[Ranger]] 3, [[Blackguard]] 2, [[Healing (domain)|Healing]] 2,
 
 
*This spell can be [[spontaneous casting|spontaneously cast]] by [[good]] or [[neutral]] clerics.
   
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== Bug Notes ==
[[Spell component|Components]]''':''' [[verbal component|V]], [[somatic component|S]]
 
   
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See: [[Cure Critical Wounds]] which uses the same function to do its effects.
'''Casting Time''': 1 [[standard action]]
 
 
'''Range''': Touch
 
 
'''Target''': Creature touched
 
 
'''Duration''': Instantaneous
 
 
[[Saving throw]]''':''' [[Will]] half (harmless); see text
 
 
[[Spell resistance]]''':''' Yes (harmless); see text
 
 
When laying your hand upon a living creature, you channel positive energy that cures 2[[d8]] points of damage +1 point per caster level (maximum +10).
 
 
Since [[undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
 
 
==Notes==
 
*This spell can be [[spontaneous casting|spontaneously cast]] by [[good]] or [[neutral]] clerics.
 
   
 
== External resources ==
 
== External resources ==
 
*[[NWNWiki:Cure Moderate Wounds]]
 
*[[NWNWiki:Cure Moderate Wounds]]
 
*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds]
 
*[http://www.d20srd.org/srd/spells/cureModerateWounds.htm d20 SRD Cure Moderate Wounds]
 
[[Category:Bard spells|2 Cure moderate wounds]]
 
[[Category:Cleric spells|2 Cure moderate wounds]]
 
[[Category:Druid spells|3 Cure moderate wounds]]
 
[[Category:Paladin spells|3 Cure moderate wounds]]
 
[[Category:Ranger spells|3 Cure moderate wounds]]
 
[[Category:Blackguard spells|2 Cure moderate wounds]]
 
[[Category:Spells]]
 

Revision as of 15:17, 24 July 2007

Is curemoderate
Cure Moderate Wounds
Spell Information
Spell level : Innate level: 2, Bard: 2, Cleric: 2, Druid: 3, Paladin: 3, Ranger: 3
School : Conjuration
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : Instantaneous
Save : Will 1/2
Spell resistance : Yes

Description

The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Notes

Bug Notes

See: Cure Critical Wounds which uses the same function to do its effects.

External resources