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|spell_resistance=Yes |
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|hostile=No |
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+ | |empower=Yes |
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+ | |extend=No |
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+ | |maximize=Yes |
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+ | |quicken=Yes |
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+ | |silent=Yes |
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+ | |still=Yes |
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+ | |persist=No |
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Revision as of 15:17, 24 July 2007
Cure Moderate Wounds | |
Spell Information | |
Spell level : | Innate level: 2, Bard: 2, Cleric: 2, Druid: 3, Paladin: 3, Ranger: 3 |
---|---|
School : | Conjuration |
Components : | Verbal and Somatic |
Range : | Touch |
Target/Area : | Single |
Duration : | Instantaneous |
Save : | Will 1/2 |
Spell resistance : | Yes |
Description
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Notes
- This spell can be spontaneously cast by good or neutral clerics.
Bug Notes
See: Cure Critical Wounds which uses the same function to do its effects.
External resources
- NWNWiki:Cure Moderate Wounds
- d20 SRD Cure Moderate Wounds