Cure Moderate Wounds
From NWN2Wiki
| Cure Moderate Wounds | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Cleric: 2, Druid: 3, Paladin: 3, Ranger: 3 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | Instantaneous |
| Save : | Will 1/2 |
| Spell resistance : | Yes |
[edit] Description
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
[edit] Notes
- This spell can be spontaneously cast by good or neutral clerics.
[edit] Bug Notes
See: Cure Critical Wounds which uses the same function to do its effects.
[edit] External resources
Categories: Spells | Conjuration spells | Spells with icon | Spells missing pictures | Level 2 innate spells | Level 2 bard spells | Bard spells | Level 2 cleric spells | Cleric spells | Level 3 druid spells | Druid spells | Level 3 paladin spells | Paladin spells | Level 3 ranger spells | Ranger spells | Verbal and Somatic spells | Touch range spells | Instantaneous duration spells | Will save spells | Spells with spell resistance | Non-hostile spells | Spells that can be Empowered | Spells that can be Maximized
