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Is createundeadgreat
Create Greater Undead
Spell Information
Spell level : Innate level: 8, Cleric: 8, Sorcerer/Wizard: 8, Other: Cleric with Undeath domain 7
School : Necromancy
Descriptor(s) : Evil
Components : Verbal and Somatic
Range : Short
Target/Area : Point
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : None
Spell resistance : No



DescriptionEdit

The caster brings a powerful undead creature into being. The type of undead is based upon the caster's level:


In-game testing(v. 1.22-1.23) has shown that the correct description is as follows:

"The caster brings a powerful vampire into being. The vampire will be either a warrior or a warlock - the type which appears is random and beyond the caster's control. "

  • The warlock, using touch attacks and Eldritch Chain, is good when facing a lot of enemies or enemies with high AC.
  • The warrior deals evil critical damage, and becomes a death-dealing machine if buffed with a few low level spells (Haste, Bull's Strength , Magic Weapon, Greater).

Creature StatsEdit

Vampire WarlockEdit

Level: Warlock 15
Alignment: Chaotic Evil
Attributes: STR 14, DEX 21, CON 10, INT 14, WIS 15, CHA 19
Hitpoints: 195
Saves: Fortitude 7, Reflex 12, Will 13
AC: 23
AB: +16/+11/+6
Damage: 1d4+2+3 (19-20/x2) (Dagger +3)
Spell Resistance: n/a
Skills: Spellcraft 20, Concentration 18
Feats: Alertness, Iron Will, Great Fortitude, Lightning Reflexes
Known Invocations : Devour Magic, Vitriolic Blast, Eldritch Cone, Hellrime Blast, Brimstone Blast, Eldritch Chain, Draining Blast, Eldritch Spear
Additional abilities : DR 15/Alchemic Silver, Regen 5hp/round

Vampire WarriorEdit

Level: Fighter 15
Alignment: Chaotic Evil
Attributes: STR 24, DEX 18, CON 10, INT 14, WIS 12, CHA 12
Saves: Fortitude 11, Reflex 11, Will 8
AC: 23
AB: +27/+22/+17
Damage: 2d6+14+3 (17-20/x2) (Greatsword +3)
Spell Resistance: n/a
Skills: Parry 17
Feats: Alertness, Iron Will, Great Fortitude, Lightning Reflexes
Additional abilities : DR 15/Alchemic Silver, Regen 5hp/round

Bug Notes Edit

  • Line 45: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.

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