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// Creates a square Trap object.
// - nTrapType: The base type of trap (TRAP_BASE_TYPE_*)
// - lLocation: The location and orientation that the trap will be created at.
// - fSize: The size of the trap. Minimum size allowed is 1.0f.
// - sTag: The tag of the trap being created.
// - nFaction: The faction of the trap (STANDARD_FACTION_*).
// - sOnDisarmScript: The OnDisarm script that will fire when the trap is disarmed.
//                    If "" no script will fire.
// - sOnTrapTriggeredScript: The OnTrapTriggered script that will fire when the
//                           trap is triggered.
//                           If "" the default OnTrapTriggered script for the trap
//                           type specified will fire instead (as specified in the
//                           traps.2da).
object CreateTrapAtLocation(int nTrapType, location lLocation, float fSize=2.0f, string sTag="", int nFaction=STANDARD_FACTION_HOSTILE, string sOnDisarmScript="", string sOnTrapTriggeredScript="")

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