Craft Armor
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Craft Armor allows a character to craft armor and shields from a variety of materials.
Modifying ability: Intelligence
Classes: Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Swashbuckler, Wizard, Warlock; Arcane Scholar of Candlekeep, Blackguard, Divine champion, Dwarven defender, Eldritch knight, Harper agent, Invisible blade, Neverwinter Nine, Red dragon disciple, Warpriest
Requires training: No
Check: Skill must meet the minimum rank required to craft the type of armor with its material components.
Special: See notes below
Use: Use the smith's hammer on a crafting station (or applicable device).
[edit] Gameplay Notes
Using this craft skill requires an anvil and a smith's hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired armor or shield. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Armor, the new item is created. The mold for each specific armor or shield lists which materials that item requires.
The base skill requirement for crafting a suit of armor or a shield is equal to the armor bonus that item provides. For example, a breastplate provides a +5 armor bonus to AC, so the character must have 5 ranks of Craft Armor to craft a breastplate. Basic Crafting Ranks Required to Craft Armor
Armor and shields can be crafted from basic materials (iron, wood, or leather), or from more exotic components, such as mithral or wyvern hide. Exotic materials increase the skill requirement to craft the item, but also provide additional benefits.
- The type of Armor/Shield Rank + Materials Rank = Craft Armor Rank NEEDED to Produce.
- Skill Rank + Additional Skill Ranks = Craft Armor Rank.
These are based on MotB expansion pack; SoZ has different setup that armors don't work.
| Materials | + Additional Skill Ranks | Bonus Effects |
|---|---|---|
| Iron | No modifier | N/A |
| Leather Hide | N/A | |
| Duskwood | +5 ranks | Weight Reduction & other + |
| Darksteel | +10 ranks | Acid Resistance: 5/- |
| Mithril | +10 ranks | Armor Check Penalty Reduction,Max Dex Bonus are increased,Spell Failure & Weight Reduction. |
| Zalantar wood | +10 ranks | Shields only; AC Bonus &Spell Failure Reduction. |
| Salamander Hide | +12 ranks | Armor only; AC Bonus +1,Fire Resistance 10/- &Weight Reduction of 40% |
| Adamantine | +15 ranks | Damage Reduction. |
| Umber Hulk Hide | +17 ranks | AC Bonus +2 &Immune to Mind Effecting Spells |
| Wyvern Hide | +20 ranks | Armor only; AC Bonus +2,Save Bonus +4 on Poison &Weight Reduction of 20% |
| Red Dragon Hide | +23 ranks | AC Bonus +3,Fire Resistance 20/- &Weight Reduction of 20% |
Note that in order to create a suit of armor or shield out of an exotic material, all the materials used to craft that armor must be of the same type. For example, crafting a suit of full plate requires four metal ingots. In order to create a suit of adamantine full plate, four adamantine ingots must be used. Alloying such exotic materials is beyond even the greatest smiths.
[edit] Note
When using exotic materials to craft with, the exotic material bonuses count against the enchantment limit, but it only costs 1 slot. For some cases, this makes it pointless. However, if you have enough skill ranks, and the right materials, you can definitely make it worth the work.
Mithral makes chainshirts very good for rogues (0 armor check penalty)
Adamantine gives you damage reduction
Red Dragon Hide gives you +3 AC on top of normal, meaning you can add +5 as an enchantment, and make it 8 total. This means your Red Dragon Hide Full Plate has an AC of +16.
Ultimately it is your choice if you go for this. You may be able to sell the crafted armor for more than it cost for the materials. Save before you try this though, just in case.
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