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{{skill
 
{{skill
|description = '''Craft Weapon''' allows a character to create most types of [[weapon]]s and [[ammunition]] from different [[material]]s.
+
|description= '''Craft Weapon''' allows a character to create most types of [[weapon]]s and [[ammunition]] from different [[material]]s.
|ability = Intelligence
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|ability= Intelligence
|classes = [[Barbarian]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Wizard]], [[Warlock]]; [[Arcane archer]], [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Harper agent]], [[Invisible blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Warpriest]], [[Weapon Master]]
+
|classes= [[Barbarian]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Swashbuckler]], [[Wizard]], [[Warlock]]; [[Arcane archer]], [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Harper agent]], [[Invisible blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Warpriest]], [[Weapon Master]]
|training = No
+
|training= No
|check = Skill must meet the minimum rank(it hasn`t to be strictly rank, that character has bought for its skilpoint, various types of bonuses, for example ability bonus, also counts as ranks) required to craft the type of weapon with its material components.
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|check= Skill must meet the [[skill modifier]] required to craft the type of weapon with its material components.
|special = See notes below
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|special= See notes.
|use = Use the [[smith's hammer]] on a crafting station (or applicable device).
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|use= [[Smith's hammer]] on a crafting station (or applicable device).
 
}}
 
}}
   
==Gameplay Notes==
+
==Notes==
Using this craft skill requires an anvil and a Smith's Hammer item, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created.
+
*Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon.
 
*In order to create a weapon, all materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used.
   
The mold for each specific weapon lists which materials a weapon requires. The base skill requirements for crafting weapons are:
+
*The modified skill requirements for crafting weapons are:
 
{|cellpadding="4" border="1" class="sortable" style="text-align: center"
 
{|cellpadding="4" border="1" class="sortable" style="text-align: center"
  +
|+<br />
 
|-bgcolor="#c0c0c0"
 
|-bgcolor="#c0c0c0"
![[Weapon Proficiency]]
+
![[Weapon Proficiency]]
!Skill Rank
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!Skill Rank
 
![[Bows]]
 
![[Bows]]
 
|-
 
|-
![[Weapon Proficiency (simple) | Simple melee weapons]]
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![[Weapon Proficiency (simple) | Simple melee weapons]]
!2 ranks
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!2 ranks
 
![[longbow | Longbow]] and [[shortbow | Shortbow]]
 
![[longbow | Longbow]] and [[shortbow | Shortbow]]
 
|-
 
|-
![[Weapon Proficiency (martial) | Martial melee weapons]]
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![[Weapon Proficiency (martial) | Martial melee weapons]]
!5 ranks
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!5 ranks
 
!Crossbows and Bolts
 
!Crossbows and Bolts
 
|-
 
|-
![[Weapon Proficiency (exotic) | Exotic melee weapons]]
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![[Weapon Proficiency (exotic) | Exotic melee weapons]]
 
!8 ranks
 
!8 ranks
 
|}
 
|}
  +
<br />
 
  +
*Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug.
 
 
*Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits:
* The type of Weapon Rank + Materials Rank = Craft Weapon Rank NEEDED to Produce.
 
* Skill Rank + Additional Skill Ranks = Craft Weapon Rank.
 
 
Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits.
 
 
 
{|cellpadding="4" border="1" class="sortable" style="text-align: center"
 
{|cellpadding="4" border="1" class="sortable" style="text-align: center"
  +
|+<br />
 
|-bgcolor="#c0c0c0"
 
|-bgcolor="#c0c0c0"
!Materials
+
!Materials
!+ Additional Skill Ranks
+
! + Additional Skill Ranks
 
!Bonus Effects
 
!Bonus Effects
 
|-
 
|-
![[Iron]]
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![[Iron]]
!No modifier
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!No modifier
  +
!None
! ???
 
 
|-
 
|-
![[Alchemical silver]]
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![[Alchemical silver]]
!+5 ranks
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! +5 ranks
!Anti-Devils and Lycanthrope.
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!Anti-(Devils, Lycanthrope, Vampire, Favored Soul)
 
|-
 
|-
![[Duskwood]]
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![[Duskwood]]
!+5 ranks
+
! +5 ranks
!Weight Reduction &amp; Attack Bonus.
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!Weight Reduction; Attack Bonus.
 
|-
 
|-
![[Cold iron]]
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![[Cold iron]]
!+5 ranks
+
! +5 ranks
!Anti-(Demons, Fey, and Warlock).
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!Anti-(Demons, Fey, Warlock, Favored Soul)
 
|-
 
|-
![[Shederran]] wood
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![[Shederran]] wood
!+5 ranks
+
! +5 ranks
 
!Bows only; Attack Bonus.
 
!Bows only; Attack Bonus.
 
|-
 
|-
![[Darksteel]]
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![[Darksteel]]
!+10 ranks
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! +10 ranks
!+1 Electrical Damage
+
! +1 Electrical Damage
 
|-
 
|-
![[Mithril]]
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![[Mithril]]
!+10 ranks
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! +10 ranks
 
!Weight Reduction (60%)
 
!Weight Reduction (60%)
 
|-
 
|-
![[Zalantar]]
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![[Zalantar]]
!+10 ranks
+
! +10 ranks
 
!Attack Bonus
 
!Attack Bonus
 
|-
 
|-
![[Adamantine]]
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![[Adamantine]]
!+15 ranks
+
! +15 ranks
!Magic Damage; Anti-(Iron Golem/Stoneskin).
+
!Magic Damage; Anti-(Iron Golem/Spells).
 
|}
 
|}
  +
<br />
  +
*To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property.
  +
*When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit.
  +
*If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats ([[Inspire Competence]]), and spells ([[Fox's Cunning]], [[Heroism]]).
   
  +
==See also==
Note that in order to create a weapon out of an exotic material, all the materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used. Alloying such exotic materials is beyond even the greatest smiths.
 
  +
*[[Weapon recipes]]
* Don't mix and match!
 
  +
*[[NWNWiki:Craft weapon]]
 
== Notes ==
 
when using exotic materials to craft with, the exotic material bonuses count against the enchantment limit. While this makes crafting Armors out of exotic materials other than Mithral or Adamantine rather pointless, the weapons used to bypass Damage Reduction such as Alchemical Silver or Adamantine are still worth making for that purpose alone.
 
 
Spears on the other hand are rarely worth crafting from exotic materials. Some may argue that it is entirely pointless, as there is an enchantment available for most things that materials can add, but crafting them yourself is sometimes a cheaper way of doing it, as enchanting can often take a lot of time and resources to gather the necessary materials.
 
 
Some players may opt to create several different versions of their favoured weapon, one with each kind of special material. This can be very useful for Fighters, as they can't do much against something if they can't penetrate Damage Reduction. This is a costly way of playing, but having the correct tools makes encounters easier.
 
 
A suggestion here would be nothing more than three weapons. Alchemical Silver, Cold Iron, and Adamantine. All other bonuses from materials can be recreated by enchantments.
 
 
 
 
Weight Reductions are purely academic, and offer no real boost to ability. Electrical damage can be recreated with "shocking", and attack bonuses are rendered obsolete by just magically enhancing the weapon.
 
 
 
 
Crafting skills can be temporarily increased by - for example - a bards "Inspire Competence" song. This DOES count towards your total skill ranks. Tested in the Main Official Campaign.
 
 
{{stub}}
 
 
[[Category:Crafting]]
 
[[Category:Crafting]]

Revision as of 17:04, 7 November 2013

Craft Weapon allows a character to create most types of weapons and ammunition from different materials.

Modifying ability: Intelligence

Classes: Barbarian, Cleric, Fighter, Paladin, Ranger, Rogue, Swashbuckler, Wizard, Warlock; Arcane archer, Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Harper agent, Invisible blade, Neverwinter Nine, Pale master, Red dragon disciple, Shadow Thief of Amn, Warpriest, Weapon Master

Requires training: No

Check: Skill must meet the skill modifier required to craft the type of weapon with its material components.

Special: See notes.

Use: Smith's hammer on a crafting station (or applicable device).


Notes

  • Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon.
  • In order to create a weapon, all materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used.
  • The modified skill requirements for crafting weapons are:

Weapon Proficiency Skill Rank Bows
Simple melee weapons 2 ranks Longbow and Shortbow
Martial melee weapons 5 ranks Crossbows and Bolts
Exotic melee weapons 8 ranks


  • Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug.
  • Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits:

Materials + Additional Skill Ranks Bonus Effects
Iron No modifier None
Alchemical silver +5 ranks Anti-(Devils, Lycanthrope, Vampire, Favored Soul)
Duskwood +5 ranks Weight Reduction; Attack Bonus.
Cold iron +5 ranks Anti-(Demons, Fey, Warlock, Favored Soul)
Shederran wood +5 ranks Bows only; Attack Bonus.
Darksteel +10 ranks +1 Electrical Damage
Mithril +10 ranks Weight Reduction (60%)
Zalantar +10 ranks Attack Bonus
Adamantine +15 ranks Magic Damage; Anti-(Iron Golem/Spells).


  • To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property.
  • When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit.
  • If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats (Inspire Competence), and spells (Fox's Cunning, Heroism).

See also