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+ | {{skill |
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− | + | |description= '''Craft Weapon''' allows a character to create most types of [[weapon]]s and [[ammunition]] from different [[material]]s. |
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− | |ability=Intelligence |
+ | |ability= Intelligence |
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− | |classes=[[Barbarian]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Wizard]], [[Warlock]]; [[Arcane archer]], [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Harper agent]], [[Invisible blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Warpriest]] |
+ | |classes= [[Barbarian]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Swashbuckler]], [[Wizard]], [[Warlock]]; [[Arcane archer]], [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Harper agent]], [[Invisible blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Warpriest]], [[Weapon Master]] |
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− | |check=Skill must meet the minimum rank(it hasn`t to be strictly rank, that character has bought for its skilpoint, various types of bonuses, for example ability bonus, also counts as ranks) required to craft the type of weapon with its material components. |
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+ | |check= Skill must meet the [[skill modifier]] required to craft the type of weapon with its material components. |
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− | |special=See notes |
+ | |special= See notes. |
− | |use= |
+ | |use= [[Smith's hammer]] on a crafting station (or applicable device). |
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}} |
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− | == |
+ | ==Notes== |
− | Using this craft skill requires an anvil and a Smith's Hammer |
+ | *Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon. |
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− | The |
+ | *The modified skill requirements for crafting weapons are: |
+ | {|cellpadding="4" border="1" class="sortable" style="text-align: center" |
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+ | |+<br /> |
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+ | |-bgcolor="#c0c0c0" |
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+ | ![[Weapon Proficiency]] |
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+ | !Skill Rank |
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+ | ![[Bows]] |
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+ | |- |
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+ | !2 ranks |
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+ | |- |
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+ | !5 ranks |
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+ | !Crossbows and Bolts |
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+ | |- |
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+ | !8 ranks |
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+ | |} |
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+ | <br /> |
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+ | *Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug. |
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+ | {|cellpadding="4" border="1" class="sortable" style="text-align: center" |
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+ | |+<br /> |
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+ | |-bgcolor="#c0c0c0" |
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+ | !Materials |
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+ | ! + Additional Skill Ranks |
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+ | !Bonus Effects |
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+ | |- |
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+ | ![[Iron]] |
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+ | !None |
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+ | |- |
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+ | ! +5 ranks |
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+ | !Anti-(Devils, Lycanthrope, Vampire, Favored Soul) |
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+ | |- |
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+ | ! +5 ranks |
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+ | !Weight Reduction; Attack Bonus. |
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+ | |- |
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+ | ! +5 ranks |
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+ | !Anti-(Demons, Fey, Warlock, Favored Soul) |
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+ | |- |
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+ | ! +5 ranks |
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+ | !Bows only; Attack Bonus. |
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+ | |- |
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+ | ! +1 Electrical Damage |
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+ | |- |
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+ | ![[Mithril]] |
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+ | ! +10 ranks |
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+ | !Weight Reduction (60%) |
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+ | |- |
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+ | ! +10 ranks |
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+ | !Attack Bonus |
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+ | |- |
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+ | ! +15 ranks |
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+ | !Magic Damage; Anti-(Iron Golem/Spells). |
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+ | |} |
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+ | <br /> |
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+ | *To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property. |
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+ | *When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit. |
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+ | *If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats ([[Inspire Competence]]), and spells ([[Fox's Cunning]], [[Heroism]]). |
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+ | ==See also== |
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+ | *[[Weapon recipes]] |
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+ | *[[NWNWiki:Craft weapon]] |
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+ | [[Category:Crafting]] |
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− | * Crossbows and Bolts: 5 ranks '''(this needs confirmation, maybe it's only 2)''' |
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− | * [[Wood]]: No modifier |
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− | * [[Umber hulk hide]]: +17 ranks |
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− | * [[Wyvern hide]]: +20 ranks |
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− | * [[Red dragon hide]]: +23 ranks |
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− | -It should be noted that when using exotic materials to craft with, the exotic material bonuses count against the enchantment limit. While this makes crafting Armors out of exotic materials other than Mithral rather pointless, the weapons used to bypass Damage Reduction such as Alchemical Silver or Adamantine are still worth making for that purpose alone. |
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− | Spears on the other hand are never worth crafting out of an exotic material because they use wood and not metals that bypass Damage reduction, and the +1 damage bonus uses up an enchantment slot that could be used for nearly anything else and it would be better. |
Revision as of 17:04, 7 November 2013
Craft Weapon allows a character to create most types of weapons and ammunition from different materials.
Modifying ability: Intelligence
Classes: Barbarian, Cleric, Fighter, Paladin, Ranger, Rogue, Swashbuckler, Wizard, Warlock; Arcane archer, Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Harper agent, Invisible blade, Neverwinter Nine, Pale master, Red dragon disciple, Shadow Thief of Amn, Warpriest, Weapon Master
Requires training: No
Check: Skill must meet the skill modifier required to craft the type of weapon with its material components.
Special: See notes.
Use: Smith's hammer on a crafting station (or applicable device).
Notes
- Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon.
- In order to create a weapon, all materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used.
- The modified skill requirements for crafting weapons are:
Weapon Proficiency | Skill Rank | Bows |
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Simple melee weapons | 2 ranks | Longbow and Shortbow |
Martial melee weapons | 5 ranks | Crossbows and Bolts |
Exotic melee weapons | 8 ranks |
- Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug.
- Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits:
Materials | + Additional Skill Ranks | Bonus Effects |
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Iron | No modifier | None |
Alchemical silver | +5 ranks | Anti-(Devils, Lycanthrope, Vampire, Favored Soul) |
Duskwood | +5 ranks | Weight Reduction; Attack Bonus. |
Cold iron | +5 ranks | Anti-(Demons, Fey, Warlock, Favored Soul) |
Shederran wood | +5 ranks | Bows only; Attack Bonus. |
Darksteel | +10 ranks | +1 Electrical Damage |
Mithril | +10 ranks | Weight Reduction (60%) |
Zalantar | +10 ranks | Attack Bonus |
Adamantine | +15 ranks | Magic Damage; Anti-(Iron Golem/Spells). |
- To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property.
- When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit.
- If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats (Inspire Competence), and spells (Fox's Cunning, Heroism).
See also
- Weapon recipes
- NWNWiki:Craft weapon