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{{skill
Ability: Intelligence.
 
 
|description= '''Craft Weapon''' allows a character to create most types of [[weapon]]s and [[ammunition]] from different [[material]]s.
Requires Training: No.
 
 
|ability= Intelligence
Classes: All.
 
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|classes= [[Barbarian]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Swashbuckler]], [[Wizard]], [[Warlock]]; [[Arcane archer]], [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Harper agent]], [[Invisible blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Warpriest]], [[Weapon Master]]
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|training= No
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|check= Skill must meet the [[skill modifier]] required to craft the type of weapon with its material components.
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|special= See notes.
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|use= [[Smith's hammer]] on a crafting station (or applicable device).
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}}
   
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==Notes==
The character knows how to create most types of weapons and ammunition from different materials.
 
 
*Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon.
 
*In order to create a weapon, all materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used.
   
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*The modified skill requirements for crafting weapons are:
Using Craft Weapon requires an anvil and a Smith's Hammer item, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. The base skill requirements for crafting weapons are:
 
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{|cellpadding="4" border="1" class="sortable" style="text-align: center"
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|+<br />
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|-bgcolor="#c0c0c0"
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![[Weapon Proficiency]]
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!Skill Rank
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![[Bows]]
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|-
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![[Weapon Proficiency (simple) | Simple melee weapons]]
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!2 ranks
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![[longbow | Longbow]] and [[shortbow | Shortbow]]
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|-
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![[Weapon Proficiency (martial) | Martial melee weapons]]
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!5 ranks
 
!Crossbows and Bolts
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|-
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![[Weapon Proficiency (exotic) | Exotic melee weapons]]
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!8 ranks
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|}
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<br />
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*Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug.
 
*Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits:
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{|cellpadding="4" border="1" class="sortable" style="text-align: center"
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|+<br />
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|-bgcolor="#c0c0c0"
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!Materials
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! + Additional Skill Ranks
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!Bonus Effects
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|-
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![[Iron]]
 
!No modifier
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!None
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|-
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![[Alchemical silver]]
 
! +5 ranks
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!Anti-(Devils, Lycanthrope, Vampire, Favored Soul)
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|-
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![[Duskwood]]
 
! +5 ranks
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!Weight Reduction; Attack Bonus.
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|-
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![[Cold iron]]
 
! +5 ranks
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!Anti-(Demons, Fey, Warlock, Favored Soul)
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|-
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![[Shederran]] wood
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! +5 ranks
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!Bows only; Attack Bonus.
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|-
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![[Darksteel]]
 
! +10 ranks
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! +1 Electrical Damage
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|-
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![[Mithril]]
 
! +10 ranks
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!Weight Reduction (60%)
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|-
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![[Zalantar]]
 
! +10 ranks
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!Attack Bonus
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|-
 
![[Adamantine]]
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! +15 ranks
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!Magic Damage; Anti-(Iron Golem/Spells).
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|}
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<br />
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*To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property.
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*When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit.
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*If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats ([[Inspire Competence]]), and spells ([[Fox's Cunning]], [[Heroism]]).
   
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==See also==
* Simple Melee Weapons: 2 ranks
 
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*[[Weapon recipes]]
* Martial Melee Weapons: 5 ranks
 
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*[[NWNWiki:Craft weapon]]
* Exotic Melee Weapons: 8 ranks
 
 
[[Category:Crafting]]
* Bows and Arrows: 2 ranks
 
* Crossbows and Bolts: 5 ranks
 
 
Weapons can be crafted from basic materials (iron, wood, or leather), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits.
 
 
* Iron: No modifier
 
* Wood: No modifier
 
* Alchemical Silver: +5 ranks
 
* Duskwood: +5 ranks
 
* Cold Iron: +5 ranks
 
* Shederran: +5 ranks
 
* Darksteel: +10 ranks
 
* Mithral: +10 ranks
 
* Zalantar: +10 ranks
 
* Adamantine: +15 ranks
 
 
Note that in order to create a weapon out of an exotic material, all the materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used. Alloying such exotic materials is beyond even the greatest smiths.
 
 
Here is a list of [[Weapon Recipes|magical weapon recipes]].
 
 
Here is a list of [[Armor Recipes|magical armour recipes]].
 
 
[[Category:Skills]]
 

Revision as of 17:04, 7 November 2013

Craft Weapon allows a character to create most types of weapons and ammunition from different materials.

Modifying ability: Intelligence

Classes: Barbarian, Cleric, Fighter, Paladin, Ranger, Rogue, Swashbuckler, Wizard, Warlock; Arcane archer, Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Harper agent, Invisible blade, Neverwinter Nine, Pale master, Red dragon disciple, Shadow Thief of Amn, Warpriest, Weapon Master

Requires training: No

Check: Skill must meet the skill modifier required to craft the type of weapon with its material components.

Special: See notes.

Use: Smith's hammer on a crafting station (or applicable device).


Notes

  • Using this craft skill requires an anvil and a Smith's Hammer, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. One mold represents one crafted weapon.
  • In order to create a weapon, all materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used.
  • The modified skill requirements for crafting weapons are:

Weapon Proficiency Skill Rank Bows
Simple melee weapons 2 ranks Longbow and Shortbow
Martial melee weapons 5 ranks Crossbows and Bolts
Exotic melee weapons 8 ranks


  • Falchions are, for the purpose of crafting, labeled as Exotic weapons instead of Martial. This is probably a bug.
  • Weapons can be crafted from basic materials (iron and wood), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits:

Materials + Additional Skill Ranks Bonus Effects
Iron No modifier None
Alchemical silver +5 ranks Anti-(Devils, Lycanthrope, Vampire, Favored Soul)
Duskwood +5 ranks Weight Reduction; Attack Bonus.
Cold iron +5 ranks Anti-(Demons, Fey, Warlock, Favored Soul)
Shederran wood +5 ranks Bows only; Attack Bonus.
Darksteel +10 ranks +1 Electrical Damage
Mithril +10 ranks Weight Reduction (60%)
Zalantar +10 ranks Attack Bonus
Adamantine +15 ranks Magic Damage; Anti-(Iron Golem/Spells).


  • To bypass certain damage reduction, alchemical silver and cold iron weapons may also need the Good property.
  • When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit.
  • If a character is short of skill ranks, she can temporarily increase them by use of magic items, feats (Inspire Competence), and spells (Fox's Cunning, Heroism).

See also