Gaming
 

Craft Wand

From NWN2Wiki

Type of feat: Item creation

Prerequisite: Spellcaster Level 5+

Required for: None

Specifics: You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.

Use: Cast a spell on a bone wand in your inventory.

[edit] Gameplay Notes

Currently, the classes that can use this feat are: Wizard, Sorcerer, Cleric, Druid, Paladin, and Ranger. Spell-like abilities CANNOT be used to craft wands. Although PnP rules state that the Blackguard and Assassin have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their 'spells'.

Cost: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, Caster Level is NOT the character's caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversly, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).

Limitations: The in-game description states that you can craft a wand of any spell up to 4th level that you know. This is false. While most of the spells of 4th level and below can be used, not ALL spells may be used to craft a wand. For example, you cannot craft a wand using the spells Aura of Glory, Divine Favor, Protection from Arrows, and Shocking Grasp to name a few (there are others).

The specific cost to craft a wand in NWN2 is listed on the table below. The Caster Level header is the caster level that the user of the wand will cast the spell. The Spell Level is the spell level the resulting spell is considered to be when cast from the wand for the purpose of DC, bypassing SR, and penetrating spell wards (such as Spell Mantle or Globe of Invulnerability). While this will usually match the spell level (0 - 9) that the caster must use, it does not always do so. For example, Cure Serious Wounds crafted by a Druid is a 4th level spell, however the resulting wand it will be listed as a 3rd level spell. Crafting costs are in gold pieces but are based upon the spell level of the class being used to craft the wand. For example, a Cleric of the Strength Domain can create a wand of Bull's Strength for half its normal cost. All crafted wands require a Bone Wand in order to be crafted. To create the wand, simply cast the spell onto the Bone Wand in your character's inventory. You cannot craft a wand using a crafting workbench.

If a spell is NOT listed in this table, it CANNOT be used to craft a wand. This table is accurate as of NWN2 Patch 1.06.

NWN2 Craft Wand Table
Spell NameCaster LevelSpell LevelCrafting Cost
Acid Splash10375
Aid324500
Amplify513750
Animate Dead15333750
Balagarns Iron Horn7210500
Bane513750
Barkskin12218000
Bear's Endurance324500
Bestow Curse5311250
Bless211500
Bless Weapon513750
Blindness and Deafness324500
Bull's Strength15222500
Bull's Strength (strength domain)15111250
Burning Hands513750
Call Lightning10322500
Cat's Grace15222500
Cause Fear312250
Charm Monster10322500
Charm Person1017500
Clairaudience and Clairvoyance15333750
Cloud of Bewilderment324500
Color Spray211500
Combust324500
Confusion10430000
Contagion5311250
Cure Critical Wounds7421000
Cure Light Wounds513750
Cure Minor Wounds10375
Cure Moderate Wounds10215000
Cure Serious Wounds15333750
Cure Serious Wounds (healing domain)15222500
Darkness324500
Daze10375
Death Armor324500
Death Knell324500
Death Ward7421000
Deep Slumber5311250
Dismissal18454000
Dispel Magic10322500
Displacement9320250
Dominate Animal5311250
Dominate Person7421000
Doom513750
Eagle's Splendor15222500
Elemental Shield12436000
Endure Elements211500
Enervation7421000
Entangle513750
Evard's Black Tentacles15445000
Fear5311250
Find Traps336750
Fireball10322500
Fireburst527500
Flame Arrow18340500
Flame Strike18454000
Flame Weapon17225500
Flare10375
Fox's Cunning15222500
Freedom of Movement7421000
Freedom of Movement (travel domain)7315750
Gedlee's Electric Loop324500
Ghostly Visage15222500
Ghoul Touch324500
Glyph of Warding5311250
Grease211500
Greater Invisibility7421000
Greater Magic Weapon5311250
Gust of Wind10322500
Hammer of the Gods20460000
Haste10322500
Hold Animal324500
Hold Monster7421000
Hold Person324500
Holy Sword15445000
Ice Storm9427000
Identify312250
Improved Mage Armor5311250
Infestation of Maggots5311250
Inflict Critical Wounds12436000
Inflict Light Wounds513750
Inflict Minor Wounds10375
Inflict Moderate Wounds7210500
Inflict Serious Wounds9320250
Invisibility324500
Invisibility Purge5311250
Invisibility Sphere5311250
Isaac's Lesser Missile Storm13439000
Keen Edge17338250
Knock324500
Least Spell Mantle7421000
Lesser Dispel527500
Lesser Restoration324500
Lesser Spell Breach7421000
Light (spell)501875
Lightning Bolt10322500
Mage Armor211500
Magic Circle against Alignment5311250
Magic Missile916750
Magic Vestment5311250
Magic Weapon211500
Mass Camouflage13439000
Melf's Acid Arrow9213500
Mestil's Acid Breath5311250
Mirror Image324500
Moon Bolt7421000
Neutralize Poison5311250
Owl's Wisdom15222500
Phantasmal Killer7421000
Poison (spell)5311250
Polymorph Self7421000
Prayer5311250
Protection from Alignment513750
Protection from Energy10322500
Quillfire8318000
Ray of Enfeeblement211500
Ray of Frost10375
Remove Blindness and Deafness5311250
Remove Curse5311250
Remove Disease5311250
Remove Fear211500
Remove Paralysis324500
Resist Energy10215000
Resistance (non-Paladin)501875
Resistance (Paladin)513750
Restoration7421000
Sanctuary211500
Scintillating Sphere5311250
Searing Light5311250
Searing Light (sun domain)527500
See Invisibility324500
Shadow Conjuration7421000
Shield513750
Shield of Faith513750
Sleep (spell)513750
Slow5311250
Sound Burst324500
Spike Growth9320250
Stinking Cloud5311250
Stoneskin7421000
Summon Creature I211500
Summon Creature II527500
Summon Creature III5311250
Summon Creature IV5415000
Tasha's Hideous Laughter7210500
Vampiric Touch5311250
Virtue10375
Wall of Fire9427000
Web324500

[edit] 3.5 Differences

Under PnP 3.5 rules, you can craft a wand of ANY spell that is 4th level or less. The crafter's level determines the wand's caster level when the wand it used. However, the crafter can set the wand's power to be LESS than his or her level and can never craft a wand more powerful than the spell that he or she can normally cast. Additionally, in PnP the spell must be a spell known by the crafter and able to be cast normally. Items and scrolls cannot be used to craft a wand. However, in NWN2, this is not the case. For example, a pure Wizard with an adequate UMD skill and access to a Cleric scroll of Cure Critical Wounds can use the scroll to craft a wand of that spell. Additionally, he or she can utilize the last charge of the crafted wand to craft a new wand. He or she can also craft similar spells into wands from items. For example, if a Wizard finds a Scabbard of Blessing, he or she can craft wands with the Aid spell. This is not permitted in PnP but is possible in NWN2.