In NWN2, only creatures with 4 HD or less can be coup de graced and there is no fortitude save.

3.5e ComparisonEdit

Coup de grace is a full-round action that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grace can be administered with a melee weapon, or with a ranged weapon if the attacker is adjacent to the opponent.

An attacker delivering a coup de grace automatically scores a critical hit, after which the defender must make a Fortitude save (DC 10 + damage dealt) or die. Rogues also gain their extra sneak attack damage for this attack.

Delivering a coup de grace provokes attacks of opportunity from threatening foes. A coup de grace is not possible against a creature immune to critical hits.

Literal Definition And PronounciationEdit

coup de grâce(koo-de-gras)&nbsp - lit. a blow of mercy. a killing strike made out of mercy to end suffering/pain OR a decisive or ending blow

NWN ComparisonEdit

  • In NWN, coup de grace did not provide a fortitude save and always ended in death.

See alsoEdit