Companion
From NWN2Wiki
Companions are associates that can join the player's party in the course of a campaign. Throughout the storylines, decisions that the character makes when interacting with them or others will affect how much Influence the player has with his companions. Having a higher influence with different companions can open up side quests or make more options available in conversations.
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[edit] Official campaign
There are ten companions in Neverwinter Nights 2 official campaign that you can recruit and adventure with.
[edit] Khelgar Ironfist
A shield dwarf fighter of the Ironfist clan, Khelgar is constantly in search of a battle, be it a simple tavern brawl or a massive war. The player first meets him in the Weeping Willow Inn, being harassed by some thugs. Afterwards, Khelgar joins up with the player they travel to Neverwinter, with the hopes that he can meet an order of monks at the Temple of Tyr and become one himself.
If you complete Khelgar's side-quest, you are given the option of turning him into a Monk.
[edit] Neeshka
A brash, opportunistic tiefling rogue, Neeshka is always looking for a way to make a situation profitable. Her devilish heritage has made her a social outcast, but she manages to remain cheerful, even in the face of such adversity. The player first meets her outside of Fort Locke, where she is being harassed by several of the guards. After saving her from them, she joins your party.
[edit] Elanee
A wood elf druid, Elanee belongs to a circle of druids that live in and watch over the Mere of Dead Men. She has been tasked by the circle to watch over the player, and intervenes to save the player and their party during a battle. She joins your party afterwards.
If the player character is male, they can have a romance with Elanee.
[edit] Qara
A female human sorcerer, Qara is a chaotic young woman with an obsession for fire. A drop-out of the Neverwinter Academy, Qara is constantly in trouble, as her quick temper and penchant for fire has left many buildings going up in flames. After intervening in a tense altercation between her and two academy students outside the Sunken Flagon, she joins your party.
[edit] Grobnar
A rock gnome bard, Grobnar perfectly exemplifies the lighthearted naivety of his race. Unable to see the danger in much of anything, his fearlessness and penchant for tinkering makes him an invaluable ally. The player meets him as they travel towards the Old Owl Well, and he joins the party in order to lead them there.
Grobnar can help to repair the Construct later on, and he is also involved in a side quest to look for the "Wendersnaven."
[edit] Casavir
A human paladin of Tyr, Casavir is a noble, upright man with a strong sense of justice and a complicated past involving Neverwinter. The player meets him during the events at the Old Owl Well, and he joins the party as they hunt for the leader of the united orc tribes.
If the player character is female, they may have a romance with Casavir.
[edit] Bishop
A sarcastic, self-serving human ranger, Bishop owes allegiance to no one. Continually disgusted by the actions of those around him, seeing them as nothing more than slaves to a higher power, he is indrawn and reclusive, and only assists the player character in tracking down Shandra Jerro due to a favor owed to Duncan.
[edit] Shandra Jerro
The last living remnant of the Jerro bloodline, Shandra is an ordinary, if somewhat gruff, farmer who makes her living near Highcliff. After being attacked and kidnapped by the githyanki, and subsequently saved by the player, she reluctantly agrees to help the player discover the location of her ancestor's Haven, which might contain the key to defeating the King of Shadows.
[edit] Sand
A talented moon elf wizard, Sand makes his home in the Docks District of Neverwinter. His name is a reference to how he tends to "rub" people the wrong way, like coarse sand. He has his ties to the Sunken Flagon's owner, Duncan, and ends up joining the player during Act II to help prove the player's innocence in an atrocity.
[edit] Zhjaeve
A mysterious githzerai cleric, Zhjaeve arrives from the plane of Limbo to help the player during the second act. She has been charged with guiding the player in the reforging of the Silver Sword of Gith, and, ultimately, the destruction of the King of Shadows.
[edit] Construct
A powerful blade golem that remains as a remnant of the ancient Illefarn Empire, the Construct is found in a githyanki stronghold when the player sets out to rescue Shandra Jerro. If the player chooses to take the Construct after they save Shandra, it can eventually be re-activated by Grobnar and serve as a companion. The player can also upgrade the Construct using their skill in armorcrafting, weaponsmithing, and alchemy.
[edit] Ammon Jerro
Ammon Jerro, also known as "the Warlock," is a mysterious figure behind the murders of several nobles in Neverwinter. The player meets him after visiting Ammon Jerro's haven, and, after some explanation, he joins with the party in order to help defeat the King of Shadows.
[edit] Mask of the Betrayer
The campaign for the Mask of the Betrayer has 5 companions that may join the player.
[edit] Safiya
A red wizard dedicated to Transmutation, Safiya is an instructor at the Academy of Shapers and Binders. She was tasked by her mother, the academy headmistress Nefris, to escort an incapacitated PC from the Bear God's Barrow to Lienna in Mulsantir, and protect him/her from any harm.
She is also a love interest for male PC's.
[edit] Gannayev-of-Dreams
A hagspawn spirit shaman, Gannayev-of-Dreams is a charming dreamwalker. The player can recruit him from the Mulsantir prison to help quell the spirit army of Okku. His insight into dreams and spirits helps the player learn more about the mysterious curse.
He is also a love interest for female PC's.
[edit] Kaelyn the Dove
A half-celestial cleric of Ilmater, Kaelyn is a troubled angel who has fallen out of favor with her previous patron, Kelemvor. The player meets her in the Death God's Vault, where she is trying to solve the lock of the door to the lower vaults.
[edit] Okku
A telthor fighter, Okku is a spirit bear god of some renown. He is awakened by the re-emergence of the Spirit Eater, and tries to block the player's escape from his barrow. Failing that, he pursues the PC & Safiya to Mulsantir with a spirit army. After weakening him and fending off his army, he reveals the spirit eater curse and is left to the mercy of the player.
If the player restrains the hunger and spares the bear god, Okku will agree to help find a way to end the curse. However, the player cannot recruit One of Many if Okku survives.
[edit] One of Many
A conglomeration of hundreds of evil souls, One of Many is a schizophrenic wraith. The player can only recruit One of Many if he/she devoured Okku. The One of Many can switch to either rogue, barbarian, or warlock, each corresponding to one of the predominant "personalities."
