// Clear all the actions of the caller.
// * No return value, but if an error occurs, the log file will contain
//   "ClearAllActions failed.".
// - nClearCombatState: if true, this will immediately clear the combat state
//   on a creature, which will stop the combat music and allow them to rest,
//   engage in dialog, or other actions that they would normally have to wait for.
void ClearAllActions(int nClearCombatState=FALSE);

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