Charm Person
From NWN2Wiki
| Charm Person | |
| Spell Information | |
| Spell level : | Innate level: 1, Bard: 1, Sorcerer/Wizard: 1 |
|---|---|
| School : | Enchantment |
| Descriptor(s) : | Mind-affecting |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Single |
| Duration : | 12 seconds + 6 seconds every 3 Caster levels |
| Save : | Will negates |
| Spell resistance : | Yes |
[edit] Description
Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. For the duration of the spell the affected creature will protect the caster and other allies.
[edit] Bug Notes
Line 54: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
[edit] Working Notes
As of the 1.05 patch charmed enemies will no longer defend the caster but merely become neutral to them for the duration of the spell.
While the spell is considered hostile for invisibility purposes, the monster it is cast at will not consider it a hostile spell.
Humanoids races affected are:
- Dwarf
- Elf
- Gnome
- Halfling
- Human
- Half-Elf
- Half-Orc
- Humanoid: Goblin
- Humanoid: Monstrous
- Humanoid: Orc
- Humanoid: Reptilian
[edit] External resources
Categories: Spells | Enchantment spells | Spells with icon | Spells missing pictures | Level 1 innate spells | Level 1 bard spells | Bard spells | Level 1 sorcerer/wizard spells | Sorcerer/wizard spells | Verbal and Somatic spells | Short range spells | Unknown/special duration spells | Will save spells | Spells with spell resistance | Non-hostile spells | Spells that can be Extended | Spells that can be Maximized
