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Cause Fear

From NWN2Wiki

Cause Fear
Spell Information
Spell level : Innate level: 1, Bard: 1, Cleric: 2, Sorcerer/Wizard: 1
School : Necromancy
Descriptor(s) : Fear, Mind-affecting
Components : Verbal and Somatic
Range : Short
Target/Area : Single
Duration : 1d4 Rounds
Save : Will negates
Spell resistance : Yes



[edit] Description

Cause Fear makes a target with 5 hit dice, or less, more fearful resulting in a -2 penalty on attack, damage and saving throws, and forcing them to take no action other then to run away from nearby creatures.

[edit] Bug Notes

NW_S0_CauseFear has no mention, or effect, of 6 seconds of fear even if the save is successful. The description is very off! The script simply has no way anything is applied if the save is successful.

Line 47: The description also doesn't say the saving throw decrease is only for will saves made against mind spells. The script specifically defines on line 47 as:

effect eSave = EffectSavingThrowDecrease(SAVING_THROW_WILL, 2, SAVING_THROW_TYPE_MIND_SPELLS);

Line 46: It also does cause Fear, EffectFrightened() is used - meaning NW_G0_FEAR is fired on heartbeat, making them run away. This seems unintentional - perhaps copied from Scare. Or the description is wrong.

Description parts wrong. Old description:

Will partial
Cause Fear makes a target with 5 hit dice, or less, more fearful resulting in a -2 penalty on attack, damage and saving throws. If the creature makes the spell's saving throw then this condition only lasts for 6 seconds.

Has been changed to match the script like so:

Will negates
Cause Fear makes a target with 5 hit dice, or less, more fearful resulting in a -2 penalty on attack, damage and saving throws, and forcing them to take no action other then to run away from nearby creatures.

[edit] Gameplay Notes

This spell is generally pretty poor past anything after level 3, due to its low duration of effects and other similar spells which are much better - like Scare.

For some reason it is limited to 1d4 rounds - which while at level 1 gives a greater chance of it lasting more then just 6 seconds, at higher levels, it is really a short duration (at level 4, where as with spells with 1 round/level duration you'd get 24 seconds, with this, you'd get 6, 12, 18 or 24 seconds randomly). Metamagic applies to the duration it seems.

The effects, however, are quite nice. -2 to hit, damage, and saving throws, can add up to cripple a low level monster, especially a melee-attacking one. Due to its low duration it is a spell to avoid however.

[edit] NWN1 comparison

NWN1 had the spell Doom, Obsidian renamed it to be inline with the 3.5E rules. It also lasted longer - 1 minute / level, instead of 1d4 rounds.

[edit] External resources