These functions relate to functions which set values
“// Sets the creature's appearance type to the value specified (uses the APPEARANCE_TYPE...SetCreatureAppearanceType
“// Sets the status of modes ACTION_MODE_* on a creature. void SetActionMode(object oCreature...SetActionMode
“// Sets the current AI Level of the creature to the value specified. Does not work on Players. ...SetAILevel
“// Set the transition bitmap of a player; this should only be called in area // transition...SetAreaTransitionBMP
“// Initialise oTarget to listen for the standard Associates commands. // * Defined in...SetAssociateListenPatterns
“// Sets the number of base attacks for the specified // creatures. The range of values accepted...SetBaseAttackBonus
Pages in category "Set functions"
The following 108 pages are in this category, out of 108 total.