“// Give nGP gold to oCreature. void GiveGoldToCreature(object oCreature, int nGP);GiveGoldToCreature
“// Do a Fortitude Save check for the given DC// - oCreature// - nDC: Difficulty check// ...FortitudeSave
“// The creature will equip the melee weapon in its possession that can do the // most damage. If...ActionEquipMostDamagingMelee
“// The creature will equip the range weapon in its possession that can do the // most damage. ...ActionEquipMostDamagingRanged
“// The creature will equip the armour in its possession that has the highest // armour class...ActionEquipMostEffectiveArmor
“// Gives this creature the benefits of a rest (restored hitpoints, spells, feats, etc..) void...ForceRest
Pages in category "PC functions"
The following 74 pages are in this category, out of 74 total.