These functions relate to movement or transportation
“When using this function in a script it is best to place it last. This is because (generally...ActionMoveToObject
“//RWT-OEI 01/04/06 //This script function moves a party to an object in a new area. //When a...JumpPartyToArea
“// Force the action subject to move to lDestination. void ActionForceMoveToLocation(location...ActionForceMoveToLocation
“// Force the action subject to move to oMoveTo. void ActionForceMoveToObject(object oMoveTo, int...ActionForceMoveToObject
“// The subject will jump to lLocation instantly (even between areas). // If lLocation is...ActionJumpToLocation
“// Jump to an object ID, or as near to it as possible. void ActionJumpToObject(object oToJumpTo...ActionJumpToObject
Pages in category "Navigation functions"
The following 25 pages are in this category, out of 25 total.