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“// Set whether oItem has been identified. void SetIdentified(object oItem, int bIdentified);SetIdentified
“// Create a Modify Attacks effect to add attacks. // - nAttacks: maximum is 5, even with the...EffectModifyAttacks
“// Does a single attack on every hostile creature within 10ft. of the attacker // and determines...DoWhirlwindAttack
“// Returns Item property vampiric regeneration. You must specify the amount of // regeneration...ItemPropertyVampiricRegeneration
“// removes an item property from the specified item void RemoveItemProperty(object oItem...RemoveItemProperty
“This is quite possibly one of the most useful functions in the toolset and simultaneously one of...SetCombatOverrides
This category has the following 48 subcategories, out of 48 total.
Pages in category "NWScript functions"
The following 200 pages are in this category, out of 1,012 total.