These functions relate to getting information
“// Use this in an OnPerception script to get the object that was perceived. // * Returns...GetLastPerceived
“// Get the next object in oArea. // If no valid area is specified, it will use the caller's...GetNextObjectInArea
“// Get the object type (OBJECT_TYPE_*) of oTarget // * Return value if oTarget is not a valid...GetObjectType
“WARNING: This function previously returned a string but now returns an int. Any script which is...GetSubRace
“// Get oCreature's animal companion creature type // (ANIMAL_COMPANION_CREATURE_TYPE_*). // ...GetAnimalCompanionCreatureType
“// Gets the current AI Level that the creature is running at. // Returns one of the following: ...GetAILevel
Pages in category "Get functions"
The following 200 pages are in this category, out of 384 total.