Domains Edit History Talk1 3,773pages on this wiki Category page Each deity rules over many different aspects of the world. Domains represent the powers granted to clerics who focus their worship in that element of their deity's power. “Clerics specialize in two areas of magical expertise called domains. These domains are selected... Domain “Clerics who take the War domain spend considerable time training for combat. This domain grants... War (domain) “Clerics who take the Sun domain are better able to turn undead than their brethren, and gain... Sun (domain) “A cleric gets one domain spell slot for each spell level he can cast, starting at 1st level... Domain spell “Clerics who take the Strength domain are able to boost their Strength with divine energy, and... Strength (domain) “Clerics who take the Time domain are quick to act. This domain grants a cleric the following... Time (domain) “Clerics who take the Destruction domain are able to smite the unfaithful and are granted spells... Destruction (domain) “Clerics of the Earth domain are as tough as old stones and are granted spells that protect... Earth (domain) Pages in category "Domains" The following 31 pages are in this category, out of 31 total. DomainA Air (domain) Animal (domain)C Chaos (domain) Cold (domain)D Darkness (domain) Death (domain) Destruction (domain) Domain spell Domain spell slot Dream (domain) E Earth (domain) Evil (domain)F Fire (domain) Fury (domain)G Good (domain)H Healing (domain)K Knowledge (domain)L Law (domain) Luck (domain)M Magic (domain)P Plant (domain) P cont. Protection (domain)S Strength (domain) Sun (domain)T Time (domain) Travel (domain) Trickery (domain)U Undeath (domain)W War (domain) Water (domain) Categories: Cleric spells Character attributes Game rules Add category Cancel Save