“// Returns the base attach bonus for the given creature. int GetBaseAttackBonus(object oCreature);GetBaseAttackBonus
“// Get the creature nearest to oTarget, subject to all the criteria specified. // ...GetNearestCreature
“// Attack oAttackee. // - bPassive: If this is TRUE, attack is in passive mode. void...ActionAttack
“// The creature will equip the melee weapon in its possession that can do the // most damage. If...ActionEquipMostDamagingMelee
“// The creature will equip the range weapon in its possession that can do the // most damage. ...ActionEquipMostDamagingRanged
“// The creature will equip the armour in its possession that has the highest // armour class...ActionEquipMostEffectiveArmor
Pages in category "Combat functions"
The following 48 pages are in this category, out of 48 total.