|Spell level :||Innate level: 2, Bard: 2, Druid: 2, Ranger: 2, Sorcerer/Wizard: 2, Other: Animal domain 2|
|Components :||Verbal and Somatic|
|Duration :||1 min. * cLevel|
|Spell resistance :||No|
The target creature's Dexterity is increased by +4.
Gameplay Notes Edit
While this spell can be applied multiple times, the effects do not stack.
This spell is aimed at boosting the ranged to hit values, and AC, of a creature. The main bonuses of +4 Dexterity are +2 to hit with ranged weapons, +2 AC, and a +2 bonus on reflex saves, as well as +2 in any skills which are related to dexterity.
Archers and low-armoured creatures gain the most benefits, since the additional armour class can help deflect other missiles aimed at them, while they hit more often with their own attacks.
Creatures using weapon finesse also gain the +2 bonus to their melee attack rolls, of course.
NWN comparison Edit
- NWN was faithful to the DnD 3.0 version of this spell which granted 1d4+1 to the stat.