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Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.

Modifying ability: Charisma

Classes: Bard, Rogue, Sorcerer, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Shadow thief of Amn, Shadowdancer

Requires training: No

Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying. The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.

Special: The master of a spider familiar gains a +3 bonus on bluff checks; Rangers receive +1/five levels to Bluff checks against their favored enemy; Tieflings and half-elves receive +2 racial bonuses to their bluff checks.

Use: Selected (Conversation and Combat)


DnD 3.5 comparison

  • Sense motive, the skill which normally opposes bluff, does not appear in NWN2.

External resources

  • NWNWiki:Bluff
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