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− | + | |description = '''Bluff''' helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. |
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− | |ability=Charisma |
+ | |ability = Charisma |
− | |classes=[[Bard]], [[Rogue]], [[Sorcerer]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Shadow |
+ | |classes = [[Bard]], [[Rogue]], [[Sorcerer]], [[Swashbuckler]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]] |
− | |training=No |
+ | |training = No |
− | |check=Bluff checks occur in conversation in NWN2, usually against a set [[DC]] in order to be successful and make the person believe what you are saying. The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. |
+ | |check = Bluff checks occur in conversation in NWN2, usually against a set [[DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. |
− | |special=The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. |
+ | |special = The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. |
− | |use=Selected (Conversation and Combat) |
+ | |use = Selected (Conversation and Combat) |
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Revision as of 21:52, 11 October 2009
Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.
Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer
Requires training: No
Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.
Special: The master of a spider familiar gains a +3 bonus on bluff checks; Rangers receive +1/five levels to Bluff checks against their favored enemy; Tieflings and half-elves receive +2 racial bonuses to their bluff checks.
Use: Selected (Conversation and Combat)
DnD 3.5 comparison
- Sense motive, the skill which normally opposes bluff, does not appear in NWN2.
External resources
- NWNWiki:Bluff