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|classes=[[Bard]], [[Rogue]], [[Sorcerer]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Shadow thief of Amn]], [[Shadowdancer]] |
|classes=[[Bard]], [[Rogue]], [[Sorcerer]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Shadow thief of Amn]], [[Shadowdancer]] |
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|training=No |
|training=No |
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− | |check=Bluff checks occur in conversation in NWN2, usually against a set [[DC]] in order to be successful and make the person believe what you are saying. The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. |
+ | |check=Bluff checks occur in conversation in NWN2, usually against a set [[DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]]. |
|special=The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. |
|special=The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks. |
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|use=Selected (Conversation and Combat) |
|use=Selected (Conversation and Combat) |
Revision as of 06:30, 25 December 2006
Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.
Classes: Bard, Rogue, Sorcerer, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Shadow thief of Amn, Shadowdancer
Requires training: No
Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.
Special: The master of a spider familiar gains a +3 bonus on bluff checks; Rangers receive +1/five levels to Bluff checks against their favored enemy; Tieflings and half-elves receive +2 racial bonuses to their bluff checks.
Use: Selected (Conversation and Combat)
DnD 3.5 comparison
- Sense motive, the skill which normally opposes bluff, does not appear in NWN2.
External resources
- NWNWiki:Bluff