Blood to Water
From NWN2Wiki
| Blood to Water | |
| Spell Information | |
| Spell level : | Innate level: 7, Cleric: 7 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | ? |
| Components : | Verbal and Somatic |
| Range : | Close |
| Target/Area : | Up to 5 living creatures in a 30' radius |
| Duration : | Instant |
| Save : | Fortitude Half |
| Spell resistance : | Yes |
[edit] Description
You transmute the subjects' blood into pure water, dealing 2d6 points of Constitution damage. A sucessful Fortitude save halves the Constitution damage.
[edit] Gameplay Notes
- This spells stacks with multiple casting of itself, so it can be used to drain the constitution of a group of targets to zero. Since Constitution modifies fortitude saving throws, a target is less likely to make their save with subsequent castings.
- This spell does not work against non-living opponents (Constructs, Elementals and Undead).
- Immunity to ability drain/damage would protect against this spell as well as Shadow Shield and (Mass) Death Ward.
- The impact script for this spell is nx2_s0_blood_to_water.nss
Categories: Spells | Necromancy spells | Spells missing icon | Spells missing pictures | Level 7 innate spells | Level 7 cleric spells | Cleric spells | Verbal and Somatic spells | Unknown/special range spells | Unknown/special duration spells | Fortitude save spells | Spells with spell resistance | Hostile spells
