Blindness/Deafness
From NWN2Wiki
| Blindness/Deafness | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Cleric: 3, Sorcerer/Wizard: 2, Other: Cleric with Darkness domain 2, Deep gnome racial spell |
|---|---|
| School : | Illusion |
| Components : | Verbal |
| Range : | Medium |
| Target/Area : | Single |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Fortitude negates |
| Spell resistance : | Yes |
[edit] Description
The target creature is struck blind and deaf.
[edit] Bug Notes
Line 48: Why does it need to check if the target is undead? Why not a Construct? or Vermin? If the undead should be immune to blindness and deafness, it should also be in other blindness-applying spells - including, oddly, Mass Blindness/Deafness! - or better yet added properly as an immunity on the creatures hides that need it. At the very least, the spell description would need updating to reflect undead are immune to this spell.
Line 62: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
[edit] Gameplay Notes
A ranged spell which can prove quite powerful against low fortitude enemies, since blindness causes problems for any fighter (50% miss chance) or spellcaster (cannot target spells directly at anything but themselves).
Deafness also harms Bards since it stops them from singing or even using inspirations. It also has a 20% spell chance failure.
This also can be cast if the caster can only speak, since it only has a Verbal component.
Note; this spell is more powerful than the 3.5E version since it renders a target both blind and deaf at once, rather than being one or the other.
