|Spell level :||Innate level: 2, Bard: 2, Cleric: 3, Sorcerer/Wizard: 2, Other: Cleric with Darkness domain 2, Deep gnome racial spell|
|Duration :||6 sec. * cLevel|
1 Round (cLevel).
|Save :||Fortitude negates|
|Spell resistance :||Yes|
Bug Notes Edit
Line 48: This script checks if the target is undead and then halts the execution if it is the case. It would be more appropriate to check for immunity to blindness or for general immunity to illusion/mind spells:
if ( GetIsImmune(oTarget, IMMUNITY_TYPE_BLINDNESS) || GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, OBJECT_SELF) )
Line 62: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
Gameplay Notes Edit
A ranged spell which can prove quite powerful against low fortitude enemies, since blindness causes problems for any fighter (50% miss chance) or spellcaster (cannot target spells directly at anything but themselves).
This also can be cast if the caster can only speak, since it only has a Verbal component.
Note; this spell is more powerful than the 3.5E version since it renders a target both blind and deaf at once, rather than being one or the other.