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Bless Weapon

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Bless Weapon
Spell Information
Spell level : Innate level: 1, Paladin: 1
School : Transmutation
Descriptor(s) : Weapon Enchantment
Components : Verbal and Somatic
Range : Touch
Target/Area : Creature or melee weapon
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Save : None
Spell resistance : No



[edit] Description

You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 divine damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.

[edit] Bug Notes

Line 78: The description states "60 seconds / level" yet the spell script uses 2 * nCasterLevel for determining duration used.

Line 80: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.

Line 86: As with Bless, this spell has a section for blessing bolts.

Line 67: GetItemPossessor(oMyWeapon) may be invalid, if the item the spell is cast on is an object on the ground. Signalling the event at the caster (to validate "success") would be better, when the item possessor is invalid.

Line 108: GetItemPossessor(oMyWeapon) might be invalid, if cast on an item on the ground. The visual effect shouldn't be attempted to be used if this is the case.

The damange bonus vs. Undead will not expire with the spell until the weapon is unequipped.

[edit] Gameplay Notes

Unlike the spell description the damage against undead is actually magical instead of divine.

This is a powerful enchantment for a melee weapon against undead. Generally the best Paladin spell to use for undead slaying, and can help overcome some damage reductions, demons may have damage reduction except against good-aligned weapons.

It is not worthwhile if the only bonus is +1 damage against evil, which for a level 1 Paladin spell doesn't compare to Magic weapon and especially not Divine Favor.