The Blacklock is a more battle oriented warlock. He wears heavier armor, and instead of firing his eldritch blasts through the air, channels them through his weapon. Trading eldritch power for more battle prowess, the blacklock is tougher and more capable in a frontline battle than his warlock cousin, but is still capable of ranged attacks when necessary.
NOTE: The Blacklock basically requires the Warlock Buddy mod available on the Vault. This will make the Hideous Blow invocation actually function as it should, rather than its horrible NWN2 implementation. Without the Warlock Buddy, your damage will literally be halved, because you'll have to cast Hideous Blow every other turn.
|Base attack bonus||23|
- Race: Drow
- Classes: Warlock 26 / Blackguard 4
- Cleric Domains: -
- Build Nature:
- Alignment: Any Evil
- Deity: -
- All totals are represented with no magical equipment. A mithral full plate (8) and mithral heavy shield (2) have been added to the AC, and Dark One's Own Luck, Leaps and Bounds, and Flee the Scene are in effect. However, you can use almost any item due to your extremely high UMD score (43), so you'll likely have access to items which will boost these totals far beyond what you'd have without equipment. Also, the +6 bonus from a Spellcraft of 30 has not been included because it only applies versus spells, but note that it is in effect.
The following are strengths and weaknesses as compared to a normal level 30 warlock.
- Weapon damage is added, and because of (epic) divine might, you can use both strength and charisma to increase damage even more.
- Better AC and saving throws.
- Decent AB and five attacks per round. If even one hits, Hideous Blow will activate.
- Aura of Despair makes it harder for enemies to save against any essence you apply to your Hideous Blow.
- Still capable of decently powerful eldritch blasts if ranged damage is needed.
- Much lower Eldritch Blast damage when you consider that a pure warlock would take more uses of Epic Eldritch Blast.
- Lowered elemental resistances.
- Touch attacks are easier to land than melee strikes.
- Ability scores are more split.
|Class level||Selected feat||Attribute||Skill Points|
|1||Warlock 1||Spellcasting Prodigy***, Background:Bully||Concentration 4, Hide 2, Intimidate 4, Spellcraft 4, Use Magic Device 4|
|2||Warlock 2||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|3||Warlock 3||Power Attack||Concentration 1, Hide 1, Intimidate 1, Spellcraft 1, Use Magic Device 1|
|4||Warlock 4||STR +1||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|5||Warlock 5||Concentration 1, Hide 1, Intimidate 1, Spellcraft 1, Use Magic Device 1|
|6||Warlock 6||Cleave||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|7||Warlock 7||Concentration 1, Hide 1, Intimidate 1, Spellcraft 1, Use Magic Device 1|
|8||Warlock 8||STR +1||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|9||Warlock 9||Battle Caster||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|10||Blackguard 1||Concentration 1, Intimidate 1, Tumble 1, Save 1|
|11||Blackguard 2||Concentration 1, Intimidate 1, Tumble 1, Save 2|
|12||Blackguard 3||Divine Might||STR +1||Concentration 1, Intimidate 1, Save 5|
|13||Warlock 10||Energy resistance***||Concentration 1, Intimidate 1, Spellcraft 4, Use Magic Device 4|
|14||Warlock 11||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|15||Warlock 12||Weapon Focus: Longsword***||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|16||Warlock 13||STR +1||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save|
|17||Warlock 14||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|18||Warlock 15||Blind-Fight||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|19||Warlock 16||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|20||Warlock 17||STR +1||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|21||Warlock 18||Eldritch Master||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|22||Warlock 19||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|23||Warlock 20||Great Charisma I||CHA +1 (Feat)||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|24||Warlock 21||CHA +1||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|25||Warlock 22||Great Charisma II||CHA +1 (Feat)||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|26||Warlock 23||Epic Divine Might||Concentration 1, Intimidate 1, Spellcraft 1, Use Magic Device 1, Save 1|
|27||Warlock 24||Epic Fiendish Resilience||Concentration 1, Intimidate 1, Spellcraft 1, Tumble 1, Use Magic Device 1|
|28||Warlock 25||STR +1||Concentration 1, Intimidate 1, Use Magic Device 1, Waste 2***|
|29||Warlock 26||Epic Eldritch Blast 1d6, Great Charisma III||CHA +1 (Feat)||Concentration 1, Intimidate 1, Use Magic Device 1, Waste 2|
|30||Blackguard 4||Concentration 1, Intimidate 1, Use Magic Device 1, Waste 1|
***The first level feat is your choice, but I suggest you pick a background feat because they are more powerful than other non-epic feats. Because you already have infinite spells per day, Spellcasting Prodigy will only increase the DCs of whatever essences you attach to Hideous Blow by 1 (basically like a Spell Focus feat for a warlock). It's not necessary, but can still make difference against some enemies. I personally prefer Spellcasting Prodigy to all the other background feats for this build, but you can pick whatever you want.
***At warlock level 10, you choose two types of energy to resist. Fire and Cold are probably the ones you'll most often be hit with, and so are the best choices, but feel free to pick whatever you feel like.
***You could also pick any other weapon that can be both one and two-hand wielded. A longsword and mithral heavy shield will have great AC, and you can still drop the shield at any time to two-hand the longsword for 1.5x STR damage. As long as the weapon you choose can do this, it's a good enough choice because your base weapon damage doesn't really matter much when you're adding in charisma and hideous blow anyway.
***Increasing Spellcraft and Tumble beyond this point would have no effect, so you'll start having skill points with no purpose. Spend them as you please.
This a list of recommended invocations. Asterisks denote required or very useful invocations (for the build at least).
- Dark One's Own Luck*
- Hideous Blow*
- See the Unseen
- Eldritch Chain*
- Flee the Scene*
- Walk Unseen
- Noxious Blast* (Great for using on Hideous Blow)
- Vitriolic Blast*
- Chilling Tentacles
- Devour Magic
- Dark Foresight*
- Eldritch Doom
- Retributive Invisibility
- Utterdark Blast
Other Possible RacesEdit
This will drop the level adjustment down to only +1. In place of spell resistance, you do at least get three damage resistances, which work well with the warlock levels giving you resistances to the other two energy types. You don't get free weapon proficiencies, so spear will be the best weapon you can use until your blackguard levels, or morningstar if you can craft a mithral heavy shield before then.
This drops you down so you have no level adjustment. Start with 18 strength and 16 charisma. Plan accordingly and you can still get Epic Divine Might at level 26. You'll still have free weapon proficiencies, as well. You do lose spell resistance and your total ability scores will be lower, but this will overall play quite similarly to the drow.
This is another viable option, gaining a few things but losing a few when compared to the other mentioned races. You gain one extra feat and can take only 14 (+2 modifier) Intelligence at creation because of the bonus skill points, leaving you with a net loss of 2 Charisma compared to the Drow starting stats without having to pay for having an increased ECL. The two main downfalls are loss of damage/spell resistance and having only simple weapon proficiencies until level 10 (1st Blackguard level). Ideally, a Wood Elf would be better for the sake of avoiding ECL penalties all together, but if you need the extra feat [Toughness, Weapon Focus (Ranged Touch Attack), Power Critical, Improved Critical, and crafting feats come to mind] and/or simply like the look of humans better than Elves, then humans are definitely not a bad choice.