Description: The blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all. The blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way. Therefore, almost any class is suited to take the blackguard prestige class.
Class feature progressionEdit
|Hit die: d10|
|Proficiencies: Weapons (simple, martial), armor (light, medium, heavy) and shields (except for tower shields).|
|Skill points: 2 + Int modifier|
|Class skills: Concentration, Craft armor, Craft trap, Craft weapon, Diplomacy, Heal, Hide, Intimidate, Lore, Parry|
|Base attack bonus progression: High|
|2||Smite good x1, dark blessing, bull's strength x1|
|3||Aura of despair, turn undead, create undead x1|
|4||Sneak attack +1d6|
|5||Summon fiend x1|
|6||inflict serious wounds x1|
|7||Sneak attack +2d6, contagion x1|
|8||inflict critical wounds x1|
|10||Sneak attack +3d6|
A blackguard can safely Poison his/her melee weapon without the need to make a dexterity check.
Once a day, a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.
At 2nd level, the blackguard applies their Charisma modifier to all saving throws.
Aura of despairEdit
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.
When a blackguard reaches 3rd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of two levels lower would.
This is not to be confused with the regular create undead spell.
|BG Lvl||Skel. Lvl||HPs||Attack bonus||AC||Weapon||Unique abilities|
|3||10||110||+16 / +11||19||Halberd +1||Weapon Specialization, Improved Critical, Power Critical, |
Greater Weapon Focus, Dodge, Mobility,
Great Cleave & Improved Power Attack
|7||15||165||+23 / +17 / +13||22||Halberd +2||as above plus Greater Weapon Specialization and Spring Attack|
At 5th level, the blackguard can summon a fiendish animal servant (a dire rat).
At 4th level, the blackguard gains the sneak attack ability. This ability functions exactly like the rogue ability of the same name. The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.
At 2nd level, the blackguard gains the ability to cast bull's strength once per day. At 6th level, they may also cast inflict serious wounds once per day. At 7th level, the blackguard gains the ability to cast contagion once per day, and at 8th level, they may cast inflict critical wounds once per day.
- Inflict Serious Wounds and Inflict Critical Wounds are abilities for the Blackguard, so they add Blackguard level as bonus damage (to replace caster level they do not have)
- This class was introduced in the Shadows of Undrentide NWN expansion.
- Blackguards didn't receive the aura of despair in NWN.
- NWN did not have any features related to a paladin becoming a blackguard. However, paladins in NWN did not lose their class abilities if they strayed from their restrictions either.
- The discipline skill that was created for NWN was removed in NWN2 and combat feats relating to it now function closer to 3.5 rules.
DnD 3.5 comparisonEdit
- The parry skill was created by NWN and is not a feature of DnD 3.5. It has returned in NWN2 for the same reasons it was in NWN.
- Blackguard in DnD 3.5 are proper spellcasters, with a spell list and associated rules, instead of limited to the handful of pre-chosen spells of NWN and NWN2.
- Ex-Paladins in DnD 3.5 gained additional benefits based on their Paladin levels, and an ex-Paladin with 11 or more levels prior to becoming a Blackguard was allowed to "trade-in" levels of Paladin for levels of Blackguard.