// Sets the screen to black.  Can be used in preparation for a fade-in (FadeFromBlack)
// Can be cleared by either doing a FadeFromBlack, or by calling StopFade.
// - oCreature: creature controlled by player that should see black screen
// RWT-OEI 01/20/06 - New nColor parameter forces the screen to different colors. 
void BlackScreen(object oCreature, int nColor=0);

Note: The nColor parameter has been added

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